.
if (!defined('EG')) die('Direct access not allowed!');
//class to parse an XML text in order to create the modules corresponding to the elements of the XML text.
//the module name tag defines the name of the object that has to be instantiate and saved in the
//$modules property (that is an array referencing different module objects) array(moduleObj1,moduleObj2, ...)
//if the module class corresponding ot the module name tag does not exists, than no module is created and the next module name is checked
class BoxParser {
public $modules = array(); //array referencing different module classes --> array(moduleObj1,moduleObj2, ...) See files inside the Application/Modules folder
//$simpleXMLText: it has to be an XML text
//$type; it can be string or file.
public function __construct($simpleXMLText, $type = 'string')
{
if ($type === 'string')
{
if (@simplexml_load_string($simpleXMLText))
{
$simpleXmlObj = simplexml_load_string($simpleXMLText);
$this->populate($simpleXmlObj);
}
}
else if ($type === 'file')
{
if (@simplexml_load_file($simpleXMLText))
{
$simpleXmlObj = simplexml_load_file($simpleXMLText);
$this->populate($simpleXmlObj);
}
}
}
//inistantiate the module objects and save them in the $this->modules property array
private function populate($simpleXmlObj)
{
foreach ($simpleXmlObj as $mod)
{
$className = 'Mod'.ucwords((string)$mod->type);
if (class_exists($className))
{
if (file_exists(ROOT . DS . APPLICATION_PATH . DS . 'Modules' . DS . $className . '.php'))
{
$newModule = new $className($mod);
if ($newModule instanceof ModAbstract)
{
$this->modules[] = $newModule;
}
}
}
}
}
//create the HTML of the modules
public function render()
{
$HTML = null;
foreach ($this->modules as $module)
{
$HTML .= $module->render();
}
return $HTML;
}
}