From d3a0cc3a8ba6dfeb64d3faeffdeb6845b60e5840 Mon Sep 17 00:00:00 2001 From: Yuchen Pei Date: Sat, 20 Jan 2018 15:41:49 +0100 Subject: rearranged the dir for github - removed tools and pdfs - rearranged the projects dirs - added md files - other minor changes --- projects/02/ALU.hdl | 62 ----------------------------------------------------- 1 file changed, 62 deletions(-) delete mode 100644 projects/02/ALU.hdl (limited to 'projects/02/ALU.hdl') diff --git a/projects/02/ALU.hdl b/projects/02/ALU.hdl deleted file mode 100644 index 47697a0..0000000 --- a/projects/02/ALU.hdl +++ /dev/null @@ -1,62 +0,0 @@ -// This file is part of www.nand2tetris.org -// and the book "The Elements of Computing Systems" -// by Nisan and Schocken, MIT Press. -// File name: projects/02/ALU.hdl - -/** - * The ALU (Arithmetic Logic Unit). - * Computes one of the following functions: - * x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y, - * x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs, - * according to 6 input bits denoted zx,nx,zy,ny,f,no. - * In addition, the ALU computes two 1-bit outputs: - * if the ALU output == 0, zr is set to 1; otherwise zr is set to 0; - * if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. - */ - -// Implementation: the ALU logic manipulates the x and y inputs -// and operates on the resulting values, as follows: -// if (zx == 1) set x = 0 // 16-bit constant -// if (nx == 1) set x = !x // bitwise not -// if (zy == 1) set y = 0 // 16-bit constant -// if (ny == 1) set y = !y // bitwise not -// if (f == 1) set out = x + y // integer 2's complement addition -// if (f == 0) set out = x & y // bitwise and -// if (no == 1) set out = !out // bitwise not -// if (out == 0) set zr = 1 -// if (out < 0) set ng = 1 - -CHIP ALU { - IN - x[16], y[16], // 16-bit inputs - zx, // zero the x input? - nx, // negate the x input? - zy, // zero the y input? - ny, // negate the y input? - f, // compute out = x + y (if 1) or x & y (if 0) - no; // negate the out output? - - OUT - out[16], // 16-bit output - zr, // 1 if (out == 0), 0 otherwise - ng; // 1 if (out < 0), 0 otherwise - - PARTS: - // Put you code here: - Mux16 (a=x, b[0..15]=false, sel=zx, out=x1); - Not16 (in=x1, out=notx1); - Mux16 (a=x1, b=notx1, sel=nx, out=x2); - Mux16 (a=y, b[0..15]=false, sel=zy, out=y1); - Not16 (in=y1, out=noty1); - Mux16 (a=y1, b=noty1, sel=ny, out=y2); - Add16 (a=x2, b=y2, out=x2py2); - And16 (a=x2, b=y2, out=x2ay2); - Mux16 (a=x2ay2, b=x2py2, sel=f, out=xy); - Not16 (in=xy, out=notxy); - Mux16 (a=xy, b=notxy, sel=no, out=out, out[0..7]=out1, out[8..15]=out2, out[15]=msbout); - Or8Way (in=out1, out=z1); - Or8Way (in=out1, out=z2); //some potential pitfall w.r.t. subbusing see https://www.coursera.org/learn/build-a-computer/discussions/weeks/2/threads/9VYr3LzkEeeK2BJ0oEsgKA - Or (a=z1, b=z2, out=z); - Not (in=z, out=zr); - And (a=msbout, b=true, out=ng); -} -- cgit v1.2.3