From d3a0cc3a8ba6dfeb64d3faeffdeb6845b60e5840 Mon Sep 17 00:00:00 2001 From: Yuchen Pei Date: Sat, 20 Jan 2018 15:41:49 +0100 Subject: rearranged the dir for github - removed tools and pdfs - rearranged the projects dirs - added md files - other minor changes --- projects/09/Square/SquareGame.jack | 79 -------------------------------------- 1 file changed, 79 deletions(-) delete mode 100644 projects/09/Square/SquareGame.jack (limited to 'projects/09/Square/SquareGame.jack') diff --git a/projects/09/Square/SquareGame.jack b/projects/09/Square/SquareGame.jack deleted file mode 100644 index 02393e2..0000000 --- a/projects/09/Square/SquareGame.jack +++ /dev/null @@ -1,79 +0,0 @@ -// This file is part of www.nand2tetris.org -// and the book "The Elements of Computing Systems" -// by Nisan and Schocken, MIT Press. -// File name: projects/09/Square/SquareGame.jack - -/** - * Implements the Square Dance game. - * This simple game allows the user to move a black square around - * the screen, and change the square's size during the movement. - * When the game starts, a square of 30 by 30 pixels is shown at the - * top-left corner of the screen. The user controls the square as follows. - * The 4 arrow keys are used to move the square up, down, left, and right. - * The 'z' and 'x' keys are used, respectively, to decrement and increment - * the square's size. The 'q' key is used to quit the game. - */ - -class SquareGame { - field Square square; // the square of this game - field int direction; // the square's current direction: - // 0=none, 1=up, 2=down, 3=left, 4=right - - /** Constructs a new Square Game. */ - constructor SquareGame new() { - // Creates a 30 by 30 pixels square and positions it at the top-left - // of the screen. - let square = Square.new(0, 0, 30); - let direction = 0; // initial state is no movement - return this; - } - - /** Disposes this game. */ - method void dispose() { - do square.dispose(); - do Memory.deAlloc(this); - return; - } - - /** Moves the square in the current direction. */ - method void moveSquare() { - if (direction = 1) { do square.moveUp(); } - if (direction = 2) { do square.moveDown(); } - if (direction = 3) { do square.moveLeft(); } - if (direction = 4) { do square.moveRight(); } - do Sys.wait(5); // delays the next movement - return; - } - - /** Runs the game: handles the user's inputs and moves the square accordingly */ - method void run() { - var char key; // the key currently pressed by the user - var boolean exit; - let exit = false; - - while (~exit) { - // waits for a key to be pressed - while (key = 0) { - let key = Keyboard.keyPressed(); - do moveSquare(); - } - if (key = 81) { let exit = true; } // q key - if (key = 90) { do square.decSize(); } // z key - if (key = 88) { do square.incSize(); } // x key - if (key = 131) { let direction = 1; } // up arrow - if (key = 133) { let direction = 2; } // down arrow - if (key = 130) { let direction = 3; } // left arrow - if (key = 132) { let direction = 4; } // right arrow - - // waits for the key to be released - while (~(key = 0)) { - let key = Keyboard.keyPressed(); - do moveSquare(); - } - } // while - return; - } -} - - - -- cgit v1.2.3