From d3a0cc3a8ba6dfeb64d3faeffdeb6845b60e5840 Mon Sep 17 00:00:00 2001 From: Yuchen Pei Date: Sat, 20 Jan 2018 15:41:49 +0100 Subject: rearranged the dir for github - removed tools and pdfs - rearranged the projects dirs - added md files - other minor changes --- projects/11/K/Board.jack | 305 ------------ projects/11/K/Board.vm | 1183 ---------------------------------------------- projects/11/K/K.txt | 25 - projects/11/K/KGame.jack | 34 -- projects/11/K/KGame.vm | 74 --- projects/11/K/Main.jack | 9 - projects/11/K/Main.vm | 11 - 7 files changed, 1641 deletions(-) delete mode 100644 projects/11/K/Board.jack delete mode 100644 projects/11/K/Board.vm delete mode 100644 projects/11/K/K.txt delete mode 100644 projects/11/K/KGame.jack delete mode 100644 projects/11/K/KGame.vm delete mode 100644 projects/11/K/Main.jack delete mode 100644 projects/11/K/Main.vm (limited to 'projects/11/K') diff --git a/projects/11/K/Board.jack b/projects/11/K/Board.jack deleted file mode 100644 index 49d42d5..0000000 --- a/projects/11/K/Board.jack +++ /dev/null @@ -1,305 +0,0 @@ -class Board { - field Array grid; - field int nTurn; - field int seed; - - constructor Board new() { - var int i, j; - var Array t; - let grid = Array.new(4); - let i = 0; - while (i < 4) { - let j = 0; - let grid[i] = Array.new(4); - let t = grid[i]; - while (j < 4) { - let t[j] = 32; - let j = j + 1; - } - let i = i + 1; - } - let t = grid[0]; - let t[0] = 65; - let nTurn = 0; - let seed = 0; - return this; - } - - method void arrange(Array xs, boolean isHorizontal) { - if (isHorizontal) { - do deepcopy(xs, grid); - } else { - do transpose(xs, grid); - } - do dispose4(xs); - return; - } - - - method void copy(Array xs, Array ys) { - var int i; - let i = 0; - while (i < 4) { - let ys[i] = xs[i]; - let i = i + 1; - } - return; - } - - method void deepcopy(Array xs, Array ys) { - var int i; - let i = 0; - while (i < 4) { - do copy(xs[i], ys[i]); - let i = i + 1; - } - return; - } - - method void transpose(Array xs, Array ys) { - var int i, j; - var Array t, s; - let i = 0; - while (i < 4) { - let j = 0; - let t = ys[i]; - while (j < 4) { - let s = xs[j]; - let t[j] = s[i]; - let j = j + 1; - } - let i = i + 1; - } - return; - } - - method void dispose4(Array xs){ - var int i; - var Array t; - let i = 0; - while (i < 4) { - let t = xs[i]; - do t.dispose(); - let i = i + 1; - } - do xs.dispose(); - return; - } - - method Array new4(){ - var Array xs; - var int i; - let xs = Array.new(4); - let i = 0; - while (i < 4) { - let xs[i] = Array.new(4); - let i = i + 1; - } - return xs; - } - - method Array getStrips(boolean isHorizontal){ - var Array xs; - let xs = new4(); - if (isHorizontal) { - do deepcopy(grid, xs); - } else { - do transpose(grid, xs); - } - return xs; - } - - method Array align(Array xs, boolean left){ - var int i, j; - let i = 0; - let j = 0; - if (left) { - while (i < 4) { - if (xs[i] > 64) { - let xs[j] = xs[i]; - let j = j + 1; - } - let i = i + 1; - } - while (j < 4) { - let xs[j] = 32; - let j = j + 1; - } - } else { - while (i < 4) { - if (xs[3 - i] > 64) { - let xs[3 - j] = xs[3 - i]; - let j = j + 1; - } - let i = i + 1; - } - while (j < 4) { - let xs[3 - j] = 32; - let j = j + 1; - } - } - return xs; - } - - method Array reduce(Array xs, boolean left){ - if ((xs[0] = xs[1]) & (xs[2] = xs[3]) & (xs[0] > 64) & (xs[2] > 64)) { - if (left) { - let xs[0] = xs[0] + 1; - let xs[1] = xs[2] + 1; - let xs[2] = 32; - let xs[3] = 32; - } else { - let xs[3] = xs[3] + 1; - let xs[2] = xs[1] + 1; - let xs[1] = 32; - let xs[0] = 32; - } - return xs; - } - if ((xs[0] = xs[1]) & (xs[0] > 64)) { - if (left) { - let xs[0] = xs[0] + 1; - let xs[1] = xs[2]; - let xs[2] = xs[3]; - let xs[3] = 32; - } else { - let xs[1] = xs[1] + 1; - let xs[0] = 32; - } - return xs; - } - if ((xs[2] = xs[3]) & (xs[2] > 64)) { - if (left) { - let xs[2] = xs[2] + 1; - let xs[3] = 32; - } else { - let xs[3] = xs[3] + 1; - let xs[2] = xs[1]; - let xs[1] = xs[0]; - let xs[0] = 32; - } - return xs; - } - if ((xs[1] = xs[2]) & (xs[1] > 64)) { - if (left) { - let xs[1] = xs[1] + 1; - let xs[2] = xs[3]; - let xs[3] = 32; - } else { - let xs[2] = xs[2] + 1; - let xs[1] = xs[0]; - let xs[0] = 32; - } - return xs; - } - return xs; - } - - method void addTile(){ - var Array t; - var int r, c, parity, newTile; - /* - let t = grid[1]; - if (t[1] = 32) { - let t[1] = 65; - } - */ - let seed = seed * 25173 + 13849; - if (seed < 0) { - let seed = - seed; - } - - if (seed - (seed / 2 * 2) = 0) { - let parity = 1; - } else { - let parity = -1; - } - - let seed = seed - (seed / 16 * 16); - let r = seed / 4; - let c = seed - (4 * r); - let t = grid[r]; - let newTile = 65; - - while (t[c] > 64){ - let seed = seed + parity; - if (seed < 0) { - let seed = 15; - } - let seed = seed - (seed / 16 * 16); - let r = seed / 4; - let c = seed - (4 * r); - let t = grid[r]; - let newTile = 131 - newTile; - } - let t[c] = newTile; - return; - } - - method void transform(char dir){ - var boolean isHorizontal, left; - var Array xs; - var int i; - if ((dir = 0) | (dir = 1)) { - let left = true; - } else { - let left = false; - } - if ((dir = 0) | (dir = 2)) { - let isHorizontal = true; - } else { - let isHorizontal = false; - } - let xs = getStrips(isHorizontal); - let i = 0; - while (i < 4) { - let xs[i] = reduce(align(xs[i], left), left); - let i = i + 1; - } - do arrange(xs, isHorizontal); - return; - } - - method void next(char dir){ - let nTurn = nTurn + 1; - do transform(dir); - do addTile(); - return; - } - - method void draw(){ - var int r, c, i, j; - var Array t; - let r = 9; - let c = 30; - - do Output.moveCursor(r - 1, c - 1); - do Output.printString("+----+"); - do Output.moveCursor(r + 4, c - 1); - do Output.printString("+----+"); - - let i = 0; - while (i < 4) { - let j = 0; - do Output.moveCursor(r + i, c - 1); - do Output.printString("|"); - let t = grid[i]; - while (j < 4) { - do Output.printChar(t[j]); - let j = j + 1; - } - do Output.printString("|"); - let i = i + 1; - } - - do Output.moveCursor(r + 6, c - 2); - do Output.printString("Turn: "); - do Output.printInt(nTurn); - return; - } - - method void dispose() { - do Memory.deAlloc(this); - return; - } -} diff --git a/projects/11/K/Board.vm b/projects/11/K/Board.vm deleted file mode 100644 index 272b52d..0000000 --- a/projects/11/K/Board.vm +++ /dev/null @@ -1,1183 +0,0 @@ -function Board.new 3 -push constant 3 -call Memory.alloc 1 -pop pointer 0 -push constant 4 -call Array.new 1 -pop this 0 -push constant 0 -pop local 0 -label new.While0 -push local 0 -push constant 4 -lt -not -if-goto new.EndWhile0 -push constant 0 -pop local 1 -push constant 4 -call Array.new 1 -push this 0 -push local 0 -add -pop pointer 1 -pop that 0 -push this 0 -push local 0 -add -pop pointer 1 -push that 0 -pop local 2 -label new.While0.While0 -push local 1 -push constant 4 -lt -not -if-goto new.While0.EndWhile0 -push constant 32 -push local 2 -push local 1 -add -pop pointer 1 -pop that 0 -push local 1 -push constant 1 -add -pop local 1 -goto new.While0.While0 -label new.While0.EndWhile0 -push local 0 -push constant 1 -add -pop local 0 -goto new.While0 -label new.EndWhile0 -push this 0 -push constant 0 -add -pop pointer 1 -push that 0 -pop local 2 -push constant 65 -push local 2 -push constant 0 -add -pop pointer 1 -pop that 0 -push constant 0 -pop this 1 -push constant 0 -pop this 2 -push pointer 0 -return -function Board.arrange 0 -push argument 0 -pop pointer 0 -push argument 2 -not -if-goto arrange.Else0 -push pointer 0 -push argument 1 -push this 0 -call Board.deepcopy 3 -pop temp 0 -goto arrange.Endif0 -label arrange.Else0 -push pointer 0 -push argument 1 -push this 0 -call Board.transpose 3 -pop temp 0 -label arrange.Endif0 -push pointer 0 -push argument 1 -call Board.dispose4 2 -pop temp 0 -push constant 0 -return -function Board.copy 1 -push argument 0 -pop pointer 0 -push constant 0 -pop local 0 -label copy.While0 -push local 0 -push constant 4 -lt -not -if-goto copy.EndWhile0 -push argument 1 -push local 0 -add -pop pointer 1 -push that 0 -push argument 2 -push local 0 -add -pop pointer 1 -pop that 0 -push local 0 -push constant 1 -add -pop local 0 -goto copy.While0 -label copy.EndWhile0 -push constant 0 -return -function Board.deepcopy 1 -push argument 0 -pop pointer 0 -push constant 0 -pop local 0 -label deepcopy.While0 -push local 0 -push constant 4 -lt -not -if-goto deepcopy.EndWhile0 -push pointer 0 -push argument 1 -push local 0 -add -pop pointer 1 -push that 0 -push argument 2 -push local 0 -add -pop pointer 1 -push that 0 -call Board.copy 3 -pop temp 0 -push local 0 -push constant 1 -add -pop local 0 -goto deepcopy.While0 -label deepcopy.EndWhile0 -push constant 0 -return -function Board.transpose 4 -push argument 0 -pop pointer 0 -push constant 0 -pop local 0 -label transpose.While0 -push local 0 -push constant 4 -lt -not -if-goto transpose.EndWhile0 -push constant 0 -pop local 1 -push argument 2 -push local 0 -add -pop pointer 1 -push that 0 -pop local 2 -label transpose.While0.While0 -push local 1 -push constant 4 -lt -not -if-goto transpose.While0.EndWhile0 -push argument 1 -push local 1 -add -pop pointer 1 -push that 0 -pop local 3 -push local 3 -push local 0 -add -pop pointer 1 -push that 0 -push local 2 -push local 1 -add -pop pointer 1 -pop that 0 -push local 1 -push constant 1 -add -pop local 1 -goto transpose.While0.While0 -label transpose.While0.EndWhile0 -push local 0 -push constant 1 -add -pop local 0 -goto transpose.While0 -label transpose.EndWhile0 -push constant 0 -return -function Board.dispose4 2 -push argument 0 -pop pointer 0 -push constant 0 -pop local 0 -label dispose4.While0 -push local 0 -push constant 4 -lt -not -if-goto dispose4.EndWhile0 -push argument 1 -push local 0 -add -pop pointer 1 -push that 0 -pop local 1 -push local 1 -call Array.dispose 1 -pop temp 0 -push local 0 -push constant 1 -add -pop local 0 -goto dispose4.While0 -label dispose4.EndWhile0 -push argument 1 -call Array.dispose 1 -pop temp 0 -push constant 0 -return -function Board.new4 2 -push argument 0 -pop pointer 0 -push constant 4 -call Array.new 1 -pop local 0 -push constant 0 -pop local 1 -label new4.While0 -push local 1 -push constant 4 -lt -not -if-goto new4.EndWhile0 -push constant 4 -call Array.new 1 -push local 0 -push local 1 -add -pop pointer 1 -pop that 0 -push local 1 -push constant 1 -add -pop local 1 -goto new4.While0 -label new4.EndWhile0 -push local 0 -return -function Board.getStrips 1 -push argument 0 -pop pointer 0 -push pointer 0 -call Board.new4 1 -pop local 0 -push argument 1 -not -if-goto getStrips.Else0 -push pointer 0 -push this 0 -push local 0 -call Board.deepcopy 3 -pop temp 0 -goto getStrips.Endif0 -label getStrips.Else0 -push pointer 0 -push this 0 -push local 0 -call Board.transpose 3 -pop temp 0 -label getStrips.Endif0 -push local 0 -return -function Board.align 2 -push argument 0 -pop pointer 0 -push constant 0 -pop local 0 -push constant 0 -pop local 1 -push argument 2 -not -if-goto align.Else0 -label align.Else0.While0 -push local 0 -push constant 4 -lt -not -if-goto align.Else0.EndWhile0 -push argument 1 -push local 0 -add -pop pointer 1 -push that 0 -push constant 64 -gt -not -if-goto align.Else0.While0.Else0 -push argument 1 -push local 0 -add -pop pointer 1 -push that 0 -push argument 1 -push local 1 -add -pop pointer 1 -pop that 0 -push local 1 -push constant 1 -add -pop local 1 -label align.Else0.While0.Else0 -push local 0 -push constant 1 -add -pop local 0 -goto align.Else0.While0 -label align.Else0.EndWhile0 -label align.Else0.While1 -push local 1 -push constant 4 -lt -not -if-goto align.Else0.EndWhile1 -push constant 32 -push argument 1 -push local 1 -add -pop pointer 1 -pop that 0 -push local 1 -push constant 1 -add -pop local 1 -goto align.Else0.While1 -label align.Else0.EndWhile1 -goto align.Endif0 -label align.Else0 -label align.If0.While0 -push local 0 -push constant 4 -lt -not -if-goto align.If0.EndWhile0 -push argument 1 -push constant 3 -push local 0 -sub -add -pop pointer 1 -push that 0 -push constant 64 -gt -not -if-goto align.If0.While0.Else0 -push argument 1 -push constant 3 -push local 0 -sub -add -pop pointer 1 -push that 0 -push argument 1 -push constant 3 -push local 1 -sub -add -pop pointer 1 -pop that 0 -push local 1 -push constant 1 -add -pop local 1 -label align.If0.While0.Else0 -push local 0 -push constant 1 -add -pop local 0 -goto align.If0.While0 -label align.If0.EndWhile0 -label align.If0.While1 -push local 1 -push constant 4 -lt -not -if-goto align.If0.EndWhile1 -push constant 32 -push argument 1 -push constant 3 -push local 1 -sub -add -pop pointer 1 -pop that 0 -push local 1 -push constant 1 -add -pop local 1 -goto align.If0.While1 -label align.If0.EndWhile1 -label align.Endif0 -push argument 1 -return -function Board.reduce 0 -push argument 0 -pop pointer 0 -push argument 1 -push constant 0 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 1 -add -pop pointer 1 -push that 0 -eq -push argument 1 -push constant 2 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 3 -add -pop pointer 1 -push that 0 -eq -and -push argument 1 -push constant 0 -add -pop pointer 1 -push that 0 -push constant 64 -gt -and -push argument 1 -push constant 2 -add -pop pointer 1 -push that 0 -push constant 64 -gt -and -not -if-goto reduce.Else0 -push argument 2 -not -if-goto reduce.Else0.Else0 -push argument 1 -push constant 0 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 0 -add -pop pointer 1 -pop that 0 -push argument 1 -push constant 2 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 1 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 2 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 3 -add -pop pointer 1 -pop that 0 -goto reduce.Else0.Endif0 -label reduce.Else0.Else0 -push argument 1 -push constant 3 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 3 -add -pop pointer 1 -pop that 0 -push argument 1 -push constant 1 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 2 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 1 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 0 -add -pop pointer 1 -pop that 0 -label reduce.Else0.Endif0 -push argument 1 -return -label reduce.Else0 -push argument 1 -push constant 0 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 1 -add -pop pointer 1 -push that 0 -eq -push argument 1 -push constant 0 -add -pop pointer 1 -push that 0 -push constant 64 -gt -and -not -if-goto reduce.Else1 -push argument 2 -not -if-goto reduce.Else1.Else0 -push argument 1 -push constant 0 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 0 -add -pop pointer 1 -pop that 0 -push argument 1 -push constant 2 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 1 -add -pop pointer 1 -pop that 0 -push argument 1 -push constant 3 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 2 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 3 -add -pop pointer 1 -pop that 0 -goto reduce.Else1.Endif0 -label reduce.Else1.Else0 -push argument 1 -push constant 1 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 1 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 0 -add -pop pointer 1 -pop that 0 -label reduce.Else1.Endif0 -push argument 1 -return -label reduce.Else1 -push argument 1 -push constant 2 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 3 -add -pop pointer 1 -push that 0 -eq -push argument 1 -push constant 2 -add -pop pointer 1 -push that 0 -push constant 64 -gt -and -not -if-goto reduce.Else2 -push argument 2 -not -if-goto reduce.Else2.Else0 -push argument 1 -push constant 2 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 2 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 3 -add -pop pointer 1 -pop that 0 -goto reduce.Else2.Endif0 -label reduce.Else2.Else0 -push argument 1 -push constant 3 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 3 -add -pop pointer 1 -pop that 0 -push argument 1 -push constant 1 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 2 -add -pop pointer 1 -pop that 0 -push argument 1 -push constant 0 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 1 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 0 -add -pop pointer 1 -pop that 0 -label reduce.Else2.Endif0 -push argument 1 -return -label reduce.Else2 -push argument 1 -push constant 1 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 2 -add -pop pointer 1 -push that 0 -eq -push argument 1 -push constant 1 -add -pop pointer 1 -push that 0 -push constant 64 -gt -and -not -if-goto reduce.Else3 -push argument 2 -not -if-goto reduce.Else3.Else0 -push argument 1 -push constant 1 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 1 -add -pop pointer 1 -pop that 0 -push argument 1 -push constant 3 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 2 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 3 -add -pop pointer 1 -pop that 0 -goto reduce.Else3.Endif0 -label reduce.Else3.Else0 -push argument 1 -push constant 2 -add -pop pointer 1 -push that 0 -push constant 1 -add -push argument 1 -push constant 2 -add -pop pointer 1 -pop that 0 -push argument 1 -push constant 0 -add -pop pointer 1 -push that 0 -push argument 1 -push constant 1 -add -pop pointer 1 -pop that 0 -push constant 32 -push argument 1 -push constant 0 -add -pop pointer 1 -pop that 0 -label reduce.Else3.Endif0 -push argument 1 -return -label reduce.Else3 -push argument 1 -return -function Board.addTile 5 -push argument 0 -pop pointer 0 -push this 2 -push constant 25173 -call Math.multiply 2 -push constant 13849 -add -pop this 2 -push this 2 -push constant 0 -lt -not -if-goto addTile.Else0 -push this 2 -neg -pop this 2 -label addTile.Else0 -push this 2 -push this 2 -push constant 2 -call Math.divide 2 -push constant 2 -call Math.multiply 2 -sub -push constant 0 -eq -not -if-goto addTile.Else1 -push constant 1 -pop local 3 -goto addTile.Endif1 -label addTile.Else1 -push constant 1 -neg -pop local 3 -label addTile.Endif1 -push this 2 -push this 2 -push constant 16 -call Math.divide 2 -push constant 16 -call Math.multiply 2 -sub -pop this 2 -push this 2 -push constant 4 -call Math.divide 2 -pop local 1 -push this 2 -push constant 4 -push local 1 -call Math.multiply 2 -sub -pop local 2 -push this 0 -push local 1 -add -pop pointer 1 -push that 0 -pop local 0 -push constant 65 -pop local 4 -label addTile.While2 -push local 0 -push local 2 -add -pop pointer 1 -push that 0 -push constant 64 -gt -not -if-goto addTile.EndWhile2 -push this 2 -push local 3 -add -pop this 2 -push this 2 -push constant 0 -lt -not -if-goto addTile.While2.Else0 -push constant 15 -pop this 2 -label addTile.While2.Else0 -push this 2 -push this 2 -push constant 16 -call Math.divide 2 -push constant 16 -call Math.multiply 2 -sub -pop this 2 -push this 2 -push constant 4 -call Math.divide 2 -pop local 1 -push this 2 -push constant 4 -push local 1 -call Math.multiply 2 -sub -pop local 2 -push this 0 -push local 1 -add -pop pointer 1 -push that 0 -pop local 0 -push constant 131 -push local 4 -sub -pop local 4 -goto addTile.While2 -label addTile.EndWhile2 -push local 4 -push local 0 -push local 2 -add -pop pointer 1 -pop that 0 -push constant 0 -return -function Board.transform 4 -push argument 0 -pop pointer 0 -push argument 1 -push constant 0 -eq -push argument 1 -push constant 1 -eq -or -not -if-goto transform.Else0 -push constant 1 -neg -pop local 1 -goto transform.Endif0 -label transform.Else0 -push constant 0 -pop local 1 -label transform.Endif0 -push argument 1 -push constant 0 -eq -push argument 1 -push constant 2 -eq -or -not -if-goto transform.Else1 -push constant 1 -neg -pop local 0 -goto transform.Endif1 -label transform.Else1 -push constant 0 -pop local 0 -label transform.Endif1 -push pointer 0 -push local 0 -call Board.getStrips 2 -pop local 2 -push constant 0 -pop local 3 -label transform.While2 -push local 3 -push constant 4 -lt -not -if-goto transform.EndWhile2 -push pointer 0 -push pointer 0 -push local 2 -push local 3 -add -pop pointer 1 -push that 0 -push local 1 -call Board.align 3 -push local 1 -call Board.reduce 3 -push local 2 -push local 3 -add -pop pointer 1 -pop that 0 -push local 3 -push constant 1 -add -pop local 3 -goto transform.While2 -label transform.EndWhile2 -push pointer 0 -push local 2 -push local 0 -call Board.arrange 3 -pop temp 0 -push constant 0 -return -function Board.next 0 -push argument 0 -pop pointer 0 -push this 1 -push constant 1 -add -pop this 1 -push pointer 0 -push argument 1 -call Board.transform 2 -pop temp 0 -push pointer 0 -call Board.addTile 1 -pop temp 0 -push constant 0 -return -function Board.draw 5 -push argument 0 -pop pointer 0 -push constant 9 -pop local 0 -push constant 30 -pop local 1 -push local 0 -push constant 1 -sub -push local 1 -push constant 1 -sub -call Output.moveCursor 2 -pop temp 0 -push constant 6 -call String.new 1 -push constant 43 -call String.appendChar 2 -push constant 45 -call String.appendChar 2 -push constant 45 -call String.appendChar 2 -push constant 45 -call String.appendChar 2 -push constant 45 -call String.appendChar 2 -push constant 43 -call String.appendChar 2 -call Output.printString 1 -pop temp 0 -push local 0 -push constant 4 -add -push local 1 -push constant 1 -sub -call Output.moveCursor 2 -pop temp 0 -push constant 6 -call String.new 1 -push constant 43 -call String.appendChar 2 -push constant 45 -call String.appendChar 2 -push constant 45 -call String.appendChar 2 -push constant 45 -call String.appendChar 2 -push constant 45 -call String.appendChar 2 -push constant 43 -call String.appendChar 2 -call Output.printString 1 -pop temp 0 -push constant 0 -pop local 2 -label draw.While0 -push local 2 -push constant 4 -lt -not -if-goto draw.EndWhile0 -push constant 0 -pop local 3 -push local 0 -push local 2 -add -push local 1 -push constant 1 -sub -call Output.moveCursor 2 -pop temp 0 -push constant 1 -call String.new 1 -push constant 124 -call String.appendChar 2 -call Output.printString 1 -pop temp 0 -push this 0 -push local 2 -add -pop pointer 1 -push that 0 -pop local 4 -label draw.While0.While0 -push local 3 -push constant 4 -lt -not -if-goto draw.While0.EndWhile0 -push local 4 -push local 3 -add -pop pointer 1 -push that 0 -call Output.printChar 1 -pop temp 0 -push local 3 -push constant 1 -add -pop local 3 -goto draw.While0.While0 -label draw.While0.EndWhile0 -push constant 1 -call String.new 1 -push constant 124 -call String.appendChar 2 -call Output.printString 1 -pop temp 0 -push local 2 -push constant 1 -add -pop local 2 -goto draw.While0 -label draw.EndWhile0 -push local 0 -push constant 6 -add -push local 1 -push constant 2 -sub -call Output.moveCursor 2 -pop temp 0 -push constant 6 -call String.new 1 -push constant 84 -call String.appendChar 2 -push constant 117 -call String.appendChar 2 -push constant 114 -call String.appendChar 2 -push constant 110 -call String.appendChar 2 -push constant 58 -call String.appendChar 2 -push constant 32 -call String.appendChar 2 -call Output.printString 1 -pop temp 0 -push this 1 -call Output.printInt 1 -pop temp 0 -push constant 0 -return -function Board.dispose 0 -push argument 0 -pop pointer 0 -push pointer 0 -call Memory.deAlloc 1 -pop temp 0 -push constant 0 -return diff --git a/projects/11/K/K.txt b/projects/11/K/K.txt deleted file mode 100644 index dc75c82..0000000 --- a/projects/11/K/K.txt +++ /dev/null @@ -1,25 +0,0 @@ -from a to k - -- a title frame showing game name and instructions. space to continue. -- a main frame showing the game running -- a endofgame frame showing game results: win or lose - -- a Board class with cell being a 4 by 4 two-d array. -- arrange strings according to an orientation: arrange(4 strings, dir)=cells - - dir: 0: align to left, 1: align to right, 2: align to top, 3:align to bottom - - e.g.: arrange({"abc", "bc", "dc", "efeh", 0}) gives the following board: - abc_ - bc__ - dc__ - efeh - - arrange({"abc", "bc", "dc", "efeh", 0}, 3) gives the following - ___e - a__f - bbde - ccch -- a new tile of 'a' or 'b' appears each turn somewhere, using some quasirandomisation e.g. (23 * n^2 + 79) mod 16. - - addtile(char, x, y) -- the board transformation: board.trans(dir) = arrange(dir) . (fmap reduce) . getstring(dir). calls getstrings, then reduce on each row / column -- board.getstrings(dir)= the strings according to direction dir. Inverse of arrange. -- reduce(string)=string: reduce("baac")=="bbc"; reduce("aabb")=="bc"; and reduce("cbb")== "cc" instead of "d". -- when one of the hjkl keys is pressed get the direction dir. diff --git a/projects/11/K/KGame.jack b/projects/11/K/KGame.jack deleted file mode 100644 index 796f5b5..0000000 --- a/projects/11/K/KGame.jack +++ /dev/null @@ -1,34 +0,0 @@ -class KGame{ - field Board board; - - constructor KGame new() { - let board = Board.new(); - do board.draw(); - return this; - } - - method void dispose() { - do board.dispose(); - do Memory.deAlloc(this); - return; - } - - method void run() { - var int key, dir; - var boolean exit; - let key = 0; - let exit = false; - while (~exit) { - while ((key < 130) | (key > 133)) { - let key = Keyboard.keyPressed(); - } - let dir = key - 130; - while (~(key = 0)) { - let key = Keyboard.keyPressed(); - } - do board.next(dir); - do board.draw(); - } - return; - } -} diff --git a/projects/11/K/KGame.vm b/projects/11/K/KGame.vm deleted file mode 100644 index eef2df0..0000000 --- a/projects/11/K/KGame.vm +++ /dev/null @@ -1,74 +0,0 @@ -function KGame.new 0 -push constant 1 -call Memory.alloc 1 -pop pointer 0 -call Board.new 0 -pop this 0 -push this 0 -call Board.draw 1 -pop temp 0 -push pointer 0 -return -function KGame.dispose 0 -push argument 0 -pop pointer 0 -push this 0 -call Board.dispose 1 -pop temp 0 -push pointer 0 -call Memory.deAlloc 1 -pop temp 0 -push constant 0 -return -function KGame.run 3 -push argument 0 -pop pointer 0 -push constant 0 -pop local 0 -push constant 0 -pop local 2 -label run.While0 -push local 2 -not -not -if-goto run.EndWhile0 -label run.While0.While0 -push local 0 -push constant 130 -lt -push local 0 -push constant 133 -gt -or -not -if-goto run.While0.EndWhile0 -call Keyboard.keyPressed 0 -pop local 0 -goto run.While0.While0 -label run.While0.EndWhile0 -push local 0 -push constant 130 -sub -pop local 1 -label run.While0.While1 -push local 0 -push constant 0 -eq -not -not -if-goto run.While0.EndWhile1 -call Keyboard.keyPressed 0 -pop local 0 -goto run.While0.While1 -label run.While0.EndWhile1 -push this 0 -push local 1 -call Board.next 2 -pop temp 0 -push this 0 -call Board.draw 1 -pop temp 0 -goto run.While0 -label run.EndWhile0 -push constant 0 -return diff --git a/projects/11/K/Main.jack b/projects/11/K/Main.jack deleted file mode 100644 index 4136e80..0000000 --- a/projects/11/K/Main.jack +++ /dev/null @@ -1,9 +0,0 @@ -class Main { - function void main() { - var KGame game; - let game = KGame.new(); - do game.run(); - do game.dispose(); - return; - } -} diff --git a/projects/11/K/Main.vm b/projects/11/K/Main.vm deleted file mode 100644 index 0a56ae9..0000000 --- a/projects/11/K/Main.vm +++ /dev/null @@ -1,11 +0,0 @@ -function Main.main 1 -call KGame.new 0 -pop local 0 -push local 0 -call KGame.run 1 -pop temp 0 -push local 0 -call KGame.dispose 1 -pop temp 0 -push constant 0 -return -- cgit v1.2.3