From a000308104aab27c2dde9a306f1bc654b2db4806 Mon Sep 17 00:00:00 2001 From: Yuchen Pei Date: Wed, 29 Nov 2017 12:30:41 +0100 Subject: first commit --- projects/11/Pong/Bat.jack | 103 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 projects/11/Pong/Bat.jack (limited to 'projects/11/Pong/Bat.jack') diff --git a/projects/11/Pong/Bat.jack b/projects/11/Pong/Bat.jack new file mode 100644 index 0000000..340760f --- /dev/null +++ b/projects/11/Pong/Bat.jack @@ -0,0 +1,103 @@ +// This file is part of www.nand2tetris.org +// and the book "The Elements of Computing Systems" +// by Nisan and Schocken, MIT Press. +// File name: projects/11/Pong/Bat.jack + +/** + * A graphical Pong bat. + * Displayed as a filled horizontal rectangle that has + * a screen location, a width and a height. + * Has methods for drawing, erasing, moving left and right, + * and changing its width (to make the hitting action more challenging). + * This class should have been called "paddle", following the + * standard Pong terminology. But, unaware of this terminology, + * we called it "bat", and then decided to stick to it. + */ +class Bat { + + field int x, y; // the bat's screen location + field int width, height; // the bat's width and height + field int direction; // direction of the bat's movement (1 = left, 2 = right) + + /** Constructs a new bat with the given location and width. */ + constructor Bat new(int Ax, int Ay, int Awidth, int Aheight) { + let x = Ax; + let y = Ay; + let width = Awidth; + let height = Aheight; + let direction = 2; + do show(); + return this; + } + + /** Deallocates the object's memory. */ + method void dispose() { + do Memory.deAlloc(this); + return; + } + + /** Shows the bat. */ + method void show() { + do Screen.setColor(true); + do draw(); + return; + } + + /** Hides the bat. */ + method void hide() { + do Screen.setColor(false); + do draw(); + return; + } + + /** Draws the bat. */ + method void draw() { + do Screen.drawRectangle(x, y, x + width, y + height); + return; + } + + /** Sets the bat's direction (0=stop, 1=left, 2=right). */ + method void setDirection(int Adirection) { + let direction = Adirection; + return; + } + + /** Returns the bat's left edge. */ + method int getLeft() { + return x; + } + + /** Returns the bat's right edge. */ + method int getRight() { + return x + width; + } + + /** Sets the bat's width. */ + method void setWidth(int Awidth) { + do hide(); + let width = Awidth; + do show(); + return; + } + + /** Moves the bat one step in the bat's direction. */ + method void move() { + if (direction = 1) { + let x = x - 4; + if (x < 0) { let x = 0; } + do Screen.setColor(false); + do Screen.drawRectangle((x + width) + 1, y, (x + width) + 4, y + height); + do Screen.setColor(true); + do Screen.drawRectangle(x, y, x + 3, y + height); + } + else { + let x = x + 4; + if ((x + width) > 511) { let x = 511 - width; } + do Screen.setColor(false); + do Screen.drawRectangle(x - 4, y, x - 1, y + height); + do Screen.setColor(true); + do Screen.drawRectangle((x + width) - 3, y, x + width, y + height); + } + return; + } +} -- cgit v1.2.3