From a000308104aab27c2dde9a306f1bc654b2db4806 Mon Sep 17 00:00:00 2001 From: Yuchen Pei Date: Wed, 29 Nov 2017 12:30:41 +0100 Subject: first commit --- projects/11/Pong/PongGame.jack | 137 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 projects/11/Pong/PongGame.jack (limited to 'projects/11/Pong/PongGame.jack') diff --git a/projects/11/Pong/PongGame.jack b/projects/11/Pong/PongGame.jack new file mode 100644 index 0000000..7e1ae4c --- /dev/null +++ b/projects/11/Pong/PongGame.jack @@ -0,0 +1,137 @@ +// This file is part of www.nand2tetris.org +// and the book "The Elements of Computing Systems" +// by Nisan and Schocken, MIT Press. +// File name: projects/11/Pong/PongGame.jack + +/** + * Represents a Pong game. + */ +class PongGame { + + static PongGame instance; // the singelton, a Pong game instance + field Bat bat; // the bat + field Ball ball; // the ball + field int wall; // the current wall that the ball is bouncing off of. + field boolean exit; // true when the game is over + field int score; // the current score. + field int lastWall; // the last wall that the ball bounced off of. + + // The current width of the bat + field int batWidth; + + /** Constructs a new Pong game. */ + constructor PongGame new() { + do Screen.clearScreen(); + let batWidth = 50; // initial bat size + let bat = Bat.new(230, 229, batWidth, 7); + let ball = Ball.new(253, 222, 0, 511, 0, 229); + do ball.setDestination(400,0); + do Screen.drawRectangle(0, 238, 511, 240); + do Output.moveCursor(22,0); + do Output.printString("Score: 0"); + + let exit = false; + let score = 0; + let wall = 0; + let lastWall = 0; + + return this; + } + + /** Deallocates the object's memory. */ + method void dispose() { + do bat.dispose(); + do ball.dispose(); + do Memory.deAlloc(this); + return; + } + + /** Creates an instance of Pong game, and stores it. */ + function void newInstance() { + let instance = PongGame.new(); + return; + } + + /** Returns the single instance of this Pong game. */ + function PongGame getInstance() { + return instance; + } + + /** Starts the game, and andles inputs from the user that control + * the bat's movement direction. */ + method void run() { + var char key; + + while (~exit) { + // waits for a key to be pressed. + while ((key = 0) & (~exit)) { + let key = Keyboard.keyPressed(); + do bat.move(); + do moveBall(); + do Sys.wait(50); + } + + if (key = 130) { do bat.setDirection(1); } + else { + if (key = 132) { do bat.setDirection(2); } + else { + if (key = 140) { let exit = true; } + } + } + + // Waits for the key to be released. + while ((~(key = 0)) & (~exit)) { + let key = Keyboard.keyPressed(); + do bat.move(); + do moveBall(); + do Sys.wait(50); + } + } + + if (exit) { + do Output.moveCursor(10,27); + do Output.printString("Game Over"); + } + + return; + } + + /** + * Handles ball movement, including bouncing. + * If the ball bounces off a wall, finds its new direction. + * If the ball bounces off the bat, increases the score by one + * and shrinks the bat's size, to make the game more challenging. + */ + method void moveBall() { + var int bouncingDirection, batLeft, batRight, ballLeft, ballRight; + + let wall = ball.move(); + + if ((wall > 0) & (~(wall = lastWall))) { + let lastWall = wall; + let bouncingDirection = 0; + let batLeft = bat.getLeft(); + let batRight = bat.getRight(); + let ballLeft = ball.getLeft(); + let ballRight = ball.getRight(); + + if (wall = 4) { + let exit = (batLeft > ballRight) | (batRight < ballLeft); + if (~exit) { + if (ballRight < (batLeft + 10)) { let bouncingDirection = -1; } + else { + if (ballLeft > (batRight - 10)) { let bouncingDirection = 1; } + } + + let batWidth = batWidth - 2; + do bat.setWidth(batWidth); + let score = score + 1; + do Output.moveCursor(22,7); + do Output.printInt(score); + } + } + do ball.bounce(bouncingDirection); + } + return; + } +} \ No newline at end of file -- cgit v1.2.3