function KGame.new 0 push constant 1 call Memory.alloc 1 pop pointer 0 call Board.new 0 pop this 0 push this 0 call Board.draw 1 pop temp 0 push pointer 0 return function KGame.dispose 0 push argument 0 pop pointer 0 push this 0 call Board.dispose 1 pop temp 0 push pointer 0 call Memory.deAlloc 1 pop temp 0 push constant 0 return function KGame.run 3 push argument 0 pop pointer 0 push constant 0 pop local 0 push constant 0 pop local 2 label WHILE_EXP0 push local 2 not not if-goto WHILE_END0 label WHILE_EXP1 push local 0 push constant 130 lt push local 0 push constant 133 gt or not if-goto WHILE_END1 call Keyboard.keyPressed 0 pop local 0 goto WHILE_EXP1 label WHILE_END1 push local 0 push constant 130 sub pop local 1 label WHILE_EXP2 push local 0 push constant 0 eq not not if-goto WHILE_END2 call Keyboard.keyPressed 0 pop local 0 goto WHILE_EXP2 label WHILE_END2 push this 0 push local 1 call Board.next 2 pop temp 0 push this 0 call Board.draw 1 pop temp 0 goto WHILE_EXP0 label WHILE_END0 push constant 0 return