From 147a19e84a743f1379f05bf2f444143b4afd7bd6 Mon Sep 17 00:00:00 2001 From: Yuchen Pei Date: Fri, 18 Jun 2021 12:58:44 +1000 Subject: Updated. --- .../posts/2015-04-02-juggling-skill-tree.html | 52 ++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 site-from-md/posts/2015-04-02-juggling-skill-tree.html (limited to 'site-from-md/posts/2015-04-02-juggling-skill-tree.html') diff --git a/site-from-md/posts/2015-04-02-juggling-skill-tree.html b/site-from-md/posts/2015-04-02-juggling-skill-tree.html new file mode 100644 index 0000000..273709e --- /dev/null +++ b/site-from-md/posts/2015-04-02-juggling-skill-tree.html @@ -0,0 +1,52 @@ + + + + + jst + + + + + +
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jst

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Posted on 2015-04-02

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jst = juggling skill tree

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If you have ever played a computer role playing game, you may have noticed the protagonist sometimes has a skill “tree” (most of the time it is actually a directed acyclic graph), where certain skills leads to others. For example, here is the skill tree of sorceress in Diablo II.

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Now suppose our hero embarks on a quest for learning all the possible juggling patterns. Everyone would agree she should start with cascade, the simplest nontrivial 3-ball pattern, but what afterwards? A few other accessible patterns for beginners are juggler’s tennis, two in one and even reverse cascade, but what to learn after that? The encyclopeadic Library of Juggling serves as a good guide, as it records more than 160 patterns, some of which very aesthetically appealing. On this website almost all the patterns have a “prerequisite” section, indicating what one should learn beforehand. I have therefore written a script using Python, BeautifulSoup and pygraphviz to generate a jst (graded by difficulties, which is the leftmost column) from the Library of Juggling (click the image for the full size):

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The juggling skill tree

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