From 2a2c61de0e44adad26c0034dfda6594c34f0d834 Mon Sep 17 00:00:00 2001 From: Yuchen Pei Date: Fri, 6 Apr 2018 17:43:24 +0200 Subject: second commit --- site/posts/2015-04-02-juggling-skill-tree.html | 31 ++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 site/posts/2015-04-02-juggling-skill-tree.html (limited to 'site/posts/2015-04-02-juggling-skill-tree.html') diff --git a/site/posts/2015-04-02-juggling-skill-tree.html b/site/posts/2015-04-02-juggling-skill-tree.html new file mode 100644 index 0000000..598d80a --- /dev/null +++ b/site/posts/2015-04-02-juggling-skill-tree.html @@ -0,0 +1,31 @@ + + + + + jst + + + + +
+ + +
+ +
+
+

jst

+

Posted on 2015-04-02

+

jst = juggling skill tree

+

If you have ever played a computer role playing game, you may have noticed the protagonist sometimes has a skill “tree” (most of the time it is actually a directed acyclic graph), where certain skills leads to others. For example, here is the skill tree of sorceress in Diablo II.

+

Now suppose our hero embarks on a quest for learning all the possible juggling patterns. Everyone would agree she should start with cascade, the simplest nontrivial 3-ball pattern, but what afterwards? A few other accessible patterns for beginners are juggler’s tennis, two in one and even reverse cascade, but what to learn after that? The encyclopeadic Library of Juggling serves as a good guide, as it records more than 160 patterns, some of which very aesthetically appealing. On this website almost all the patterns have a “prerequisite” section, indicating what one should learn beforehand. I have therefore written a script using Python, BeautifulSoup and pygraphviz to generate a jst (graded by difficulties, which is the leftmost column) from the Library of Juggling (click the image for the full size):

+

The juggling skill tree

+ +
+
+ + -- cgit v1.2.3