From d4731984b0162b362694629d543ec74239be9c73 Mon Sep 17 00:00:00 2001 From: Yuchen Pei Date: Wed, 12 Dec 2018 09:19:48 +0100 Subject: added front matters to engine; removed site/ --- site/posts/2015-04-02-juggling-skill-tree.html | 32 -------------------------- 1 file changed, 32 deletions(-) delete mode 100644 site/posts/2015-04-02-juggling-skill-tree.html (limited to 'site/posts/2015-04-02-juggling-skill-tree.html') diff --git a/site/posts/2015-04-02-juggling-skill-tree.html b/site/posts/2015-04-02-juggling-skill-tree.html deleted file mode 100644 index 0b98acf..0000000 --- a/site/posts/2015-04-02-juggling-skill-tree.html +++ /dev/null @@ -1,32 +0,0 @@ - - - - - jst - - - - - -
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jst

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Posted on 2015-04-02

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jst = juggling skill tree

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If you have ever played a computer role playing game, you may have noticed the protagonist sometimes has a skill “tree” (most of the time it is actually a directed acyclic graph), where certain skills leads to others. For example, here is the skill tree of sorceress in Diablo II.

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Now suppose our hero embarks on a quest for learning all the possible juggling patterns. Everyone would agree she should start with cascade, the simplest nontrivial 3-ball pattern, but what afterwards? A few other accessible patterns for beginners are juggler’s tennis, two in one and even reverse cascade, but what to learn after that? The encyclopeadic Library of Juggling serves as a good guide, as it records more than 160 patterns, some of which very aesthetically appealing. On this website almost all the patterns have a “prerequisite” section, indicating what one should learn beforehand. I have therefore written a script using Python, BeautifulSoup and pygraphviz to generate a jst (graded by difficulties, which is the leftmost column) from the Library of Juggling (click the image for the full size):

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The juggling skill tree

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