diff options
author | simonmar <unknown> | 2002-04-08 16:41:38 +0000 |
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committer | simonmar <unknown> | 2002-04-08 16:41:38 +0000 |
commit | e4627dc83e619f89a99e662733e47f78efa60622 (patch) | |
tree | 221feaa725a156fbbe582f3bee5ae81f3dc3df0b /src/BlockTable.hs | |
parent | ec9a084726e11763598f4be02b5d3fdb9380bdd5 (diff) |
[haddock @ 2002-04-08 16:41:37 by simonmar]
- Add our own versions of Html & BlockTable for the time being.
- Add support for generating an index to the HTML backend
Diffstat (limited to 'src/BlockTable.hs')
-rw-r--r-- | src/BlockTable.hs | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/src/BlockTable.hs b/src/BlockTable.hs new file mode 100644 index 00000000..af540f4a --- /dev/null +++ b/src/BlockTable.hs @@ -0,0 +1,180 @@ +----------------------------------------------------------------------------- +-- +-- Module : Text.Html.BlockTable +-- Copyright : (c) Andy Gill, and the Oregon Graduate Institute of +-- Science and Technology, 1999-2001 +-- License : BSD-style (see the file libraries/core/LICENSE) +-- +-- Maintainer : Andy Gill <andy@galconn.com> +-- Stability : experimental +-- Portability : portable +-- +-- $Id: BlockTable.hs,v 1.1 2002/04/08 16:41:37 simonmar Exp $ +-- +-- An Html combinator library +-- +----------------------------------------------------------------------------- + +module BlockTable ( + +-- Datatypes: + + BlockTable, -- abstract + +-- Contruction Functions: + + single, + empty, + above, + beside, + +-- Investigation Functions: + + getMatrix, + showsTable, + showTable, + + ) where + +import Prelude + +infixr 4 `beside` +infixr 3 `above` + +-- These combinators can be used to build formated 2D tables. +-- The specific target useage is for HTML table generation. + +{- + Examples of use: + + > table1 :: BlockTable String + > table1 = single "Hello" +-----+ + |Hello| + This is a 1x1 cell +-----+ + Note: single has type + + single :: a -> BlockTable a + + So the cells can contain anything. + + > table2 :: BlockTable String + > table2 = single "World" +-----+ + |World| + +-----+ + + + > table3 :: BlockTable String + > table3 = table1 %-% table2 +-----%-----+ + |Hello%World| + % is used to indicate +-----%-----+ + the join edge between + the two Tables. + + > table4 :: BlockTable String + > table4 = table3 %/% table2 +-----+-----+ + |Hello|World| + Notice the padding on the %%%%%%%%%%%%% + smaller (bottom) cell to |World | + force the table to be a +-----------+ + rectangle. + + > table5 :: BlockTable String + > table5 = table1 %-% table4 +-----%-----+-----+ + |Hello%Hello|World| + Notice the padding on the | %-----+-----+ + leftmost cell, again to | %World | + force the table to be a +-----%-----------+ + rectangle. + + Now the table can be rendered with processTable, for example: + Main> processTable table5 + [[("Hello",(1,2)), + ("Hello",(1,1)), + ("World",(1,1))], + [("World",(2,1))]] :: [[([Char],(Int,Int))]] + Main> +-} + +-- --------------------------------------------------------------------------- +-- Contruction Functions + +-- Perhaps one day I'll write the Show instance +-- to show boxes aka the above ascii renditions. + +instance (Show a) => Show (BlockTable a) where + showsPrec p = showsTable + +type TableI a = [[(a,(Int,Int))]] -> [[(a,(Int,Int))]] + +data BlockTable a = Table (Int -> Int -> TableI a) Int Int + + +-- You can create a (1x1) table entry + +single :: a -> BlockTable a +single a = Table (\ x y r -> [(a,(x+1,y+1))] : r) 1 1 + +empty :: BlockTable a +empty = Table (\ x y r -> r) 0 0 + + +-- You can compose tables, horizonally and vertically + +above :: BlockTable a -> BlockTable a -> BlockTable a +beside :: BlockTable a -> BlockTable a -> BlockTable a + +t1 `above` t2 = trans (combine (trans t1) (trans t2) (.)) + +t1 `beside` t2 = combine t1 t2 (\ lst1 lst2 r -> + let + -- Note this depends on the fact that + -- that the result has the same number + -- of lines as the y dimention; one list + -- per line. This is not true in general + -- but is always true for these combinators. + -- I should assert this! + -- I should even prove this. + beside (x:xs) (y:ys) = (x ++ y) : beside xs ys + beside (x:xs) [] = x : xs ++ r + beside [] (y:ys) = y : ys ++ r + beside [] [] = r + in + beside (lst1 []) (lst2 [])) + +-- trans flips (transposes) over the x and y axis of +-- the table. It is only used internally, and typically +-- in pairs, ie. (flip ... munge ... (un)flip). + +trans :: BlockTable a -> BlockTable a +trans (Table f1 x1 y1) = Table (flip f1) y1 x1 + +combine :: BlockTable a + -> BlockTable b + -> (TableI a -> TableI b -> TableI c) + -> BlockTable c +combine (Table f1 x1 y1) (Table f2 x2 y2) comb = Table new_fn (x1+x2) max_y + where + max_y = max y1 y2 + new_fn x y = + case compare y1 y2 of + EQ -> comb (f1 0 y) (f2 x y) + GT -> comb (f1 0 y) (f2 x (y + y1 - y2)) + LT -> comb (f1 0 (y + y2 - y1)) (f2 x y) + +-- --------------------------------------------------------------------------- +-- Investigation Functions + +-- This is the other thing you can do with a Table; +-- turn it into a 2D list, tagged with the (x,y) +-- sizes of each cell in the table. + +getMatrix :: BlockTable a -> [[(a,(Int,Int))]] +getMatrix (Table r _ _) = r 0 0 [] + +-- You can also look at a table + +showsTable :: (Show a) => BlockTable a -> ShowS +showsTable table = shows (getMatrix table) + +showTable :: (Show a) => BlockTable a -> String +showTable table = showsTable table "" |