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authorYuchen Pei <me@ypei.me>2018-01-08 12:35:44 +0100
committerYuchen Pei <me@ypei.me>2018-01-08 12:35:44 +0100
commit7e4cd1bac23f7cc02d0f14bcc6ef00357377fc2a (patch)
tree4d843698e8763dcbe0bdefb22712432cd5273605 /projects/09/K
parent29a1931f2ee4e72ddd240096bf6fe9a04668f131 (diff)
checkpoint finished first draft of Board.jack
Diffstat (limited to 'projects/09/K')
-rw-r--r--projects/09/K/Board.jack237
-rw-r--r--projects/09/K/K.txt25
2 files changed, 262 insertions, 0 deletions
diff --git a/projects/09/K/Board.jack b/projects/09/K/Board.jack
new file mode 100644
index 0000000..9e3678e
--- /dev/null
+++ b/projects/09/K/Board.jack
@@ -0,0 +1,237 @@
+class Board {
+ field Array grid;
+ field int nTurn;
+
+ constructor Board new() {
+ let grid = Array.new(4);
+ var int i, j;
+ let i = 0;
+ while (i < 4) {
+ let j = 0;
+ let grid[i] = Array.new(4);
+ while (j < 4) {
+ let grid[i][j] = 32;
+ }
+ let i = i + 1;
+ }
+ let grid[0][0] = 65;
+ let nTurn = 0;
+ return this;
+ }
+
+ method void arrange(Array xs, boolean isHorizontal) {
+ if (isHorizontal) {
+ let grid = copy(xs)
+ } else {
+ let grid = transpose(xs)
+ }
+ }
+
+
+ method Array copy(Array xs) {
+ var Array ys;
+ let ys = Array.new(4);
+ var int i;
+ let i = 0;
+ while (i < 4) {
+ let ys[i] = xs[i];
+ let i = i + 1;
+ }
+ return ys;
+ }
+
+ method Array deepcopy(Array xs) {
+ var Array ys;
+ let ys = Array.new(4);
+ var int i;
+ let i = 0;
+ while (i < 4) {
+ let ys[i] = copy(xs[i]);
+ let i = i + 1;
+ }
+ return ys;
+ }
+
+ mothod Array transpose(Array xs){
+ var Array ys;
+ var int i, j;
+ let i = 0;
+ let ys = Array.new(4);
+ while (i < 4) {
+ let ys[i] = Array.new(4)
+ let j = 0;
+ while (j < 4) {
+ let ys[i][j] = xs[j][i];
+ let j = j + 1;
+ }
+ let i = i + 1;
+ }
+ return ys;
+ }
+
+ method Array getStrip(boolean isHorizontal){
+ var Array xs;
+ if (isHorizontal) {
+ let xs = deepcopy(grid);
+ } else {
+ let xs = transpose(grid);
+ }
+ return xs;
+ }
+
+ method Array align(Array xs, boolean left){
+ var int i, j;
+ let i = 0;
+ let j = 0;
+ if (left = true) {
+ while (i < 4) {
+ if (xs[i] > 96) {
+ let xs[j] = xs[i];
+ let j = j + 1;
+ }
+ let i = i + 1;
+ }
+ while (j < 4) {
+ let xs[j] = 32;
+ let j = j + 1;
+ }
+ } else {
+ while (i < 4) {
+ if (xs[3 - i] > 96) {
+ let xs[3 - j] = xs[3 - i];
+ let j = j + 1;
+ }
+ let i = i + 1;
+ }
+ while (j < 4) {
+ let xs[3 - j] = 32;
+ let j = j + 1;
+ }
+ }
+ return xs;
+ }
+
+ method Array reduce(Array xs, boolean left){
+ if ((xs[0] = xs[1]) & (xs[2] = xs[3])) {
+ if (left = true) {
+ let xs[0] = xs[0] + 1;
+ let xs[1] = xs[2] + 1;
+ let xs[2] = 32;
+ let xs[3] = 32;
+ } else {
+ let xs[3] = xs[3] + 1;
+ let xs[2] = xs[1] + 1;
+ let xs[1] = 32;
+ let xs[0] = 32;
+ }
+ return xs;
+ }
+ if (xs[0] = xs[1]) {
+ if (left = true) {
+ let xs[0] = xs[0] + 1;
+ let xs[1] = xs[2];
+ let xs[2] = xs[3];
+ let xs[3] = 32;
+ } else {
+ let xs[1] = xs[1] + 1;
+ let xs[0] = 32;
+ }
+ return xs;
+ }
+ if (xs[2] = xs[3]) {
+ if (left = true) {
+ let xs[2] = xs[2] + 1;
+ let xs[3] = 32;
+ } else {
+ let xs[3] = xs[3] + 1;
+ let xs[2] = xs[1];
+ let xs[1] = xs[0];
+ let xs[0] = 32;
+ }
+ return xs;
+ }
+ if (xs[1] = xs[2]) {
+ if (left = true) {
+ let xs[1] = xs[1] + 1;
+ let xs[2] = xs[3];
+ let xs[3] = 32;
+ } else {
+ let xs[2] = xs[2] + 1;
+ let xs[1] = xs[0]
+ let xs[0] = 32;
+ }
+ return xs;
+ }
+ return xs;
+ }
+
+ method void addTile(){
+ var int x, y;
+ var char z;
+ let x = nTurn;
+ let y = 23 * x * x + 79;
+ let x = y - (y / 16 * 16);
+ let r = x / 4;
+ let c = x - (r * 4);
+ let z = 97;
+ while (grid[r][c] > 96) {
+ let y = 23 * x * x + 79;
+ let x = y - (y / 16 * 16);
+ let r = x / 4;
+ let c = x - (r * 4);
+ let z = 195 - z;
+ }
+ let grid[r][c] = z;
+ return;
+ }
+
+ method void transform(char dir){
+ var boolean isHorizontal, left;
+ if ((dir = 0) or (dir = 1)) {
+ let left = true;
+ } else {
+ let left = false;
+ }
+ if ((dir = 0) or (dir = 2)) {
+ let isHorizontal = true;
+ } else {
+ let isHorizontal = false;
+ }
+ var Array xs;
+ let xs = getStrip(isHorizontal);
+ var int i;
+ let i = 0;
+ while (i < 4) {
+ xs[i] = reduce(align(xs[i], left), left);
+ }
+ do arrange(xs, isHorizontal);
+ return;
+ }
+
+ method void next(char dir){
+ do addTile();
+ let nTurn = nTurn + 1;
+ do transform(dir);
+ return;
+ }
+
+ method void draw(){
+ var int r, c, i, j;
+ let r = 9;
+ let c = 30;
+ let i = 0;
+ while (i < 4) {
+ let j = 0;
+ do Output.moveCursor(r + i, c);
+ while (j < 4) {
+ do Output.printChar(grid[i][j]);
+ let j = j + 1;
+ }
+ let i = i + 1;
+ }
+ }
+
+ method void dispose() {
+ do Memory.deAlloc(this);
+ }
+}
diff --git a/projects/09/K/K.txt b/projects/09/K/K.txt
new file mode 100644
index 0000000..dc75c82
--- /dev/null
+++ b/projects/09/K/K.txt
@@ -0,0 +1,25 @@
+from a to k
+
+- a title frame showing game name and instructions. space to continue.
+- a main frame showing the game running
+- a endofgame frame showing game results: win or lose
+
+- a Board class with cell being a 4 by 4 two-d array.
+- arrange strings according to an orientation: arrange(4 strings, dir)=cells
+ - dir: 0: align to left, 1: align to right, 2: align to top, 3:align to bottom
+ - e.g.: arrange({"abc", "bc", "dc", "efeh", 0}) gives the following board:
+ abc_
+ bc__
+ dc__
+ efeh
+ - arrange({"abc", "bc", "dc", "efeh", 0}, 3) gives the following
+ ___e
+ a__f
+ bbde
+ ccch
+- a new tile of 'a' or 'b' appears each turn somewhere, using some quasirandomisation e.g. (23 * n^2 + 79) mod 16.
+ - addtile(char, x, y)
+- the board transformation: board.trans(dir) = arrange(dir) . (fmap reduce) . getstring(dir). calls getstrings, then reduce on each row / column
+- board.getstrings(dir)= the strings according to direction dir. Inverse of arrange.
+- reduce(string)=string: reduce("baac")=="bbc"; reduce("aabb")=="bc"; and reduce("cbb")== "cc" instead of "d".
+- when one of the hjkl keys is pressed get the direction dir.