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authorYuchen Pei <me@ypei.me>2018-01-20 15:41:49 +0100
committerYuchen Pei <me@ypei.me>2018-01-20 15:41:49 +0100
commitd3a0cc3a8ba6dfeb64d3faeffdeb6845b60e5840 (patch)
treed58df9ec2480e2a9ec6240f9c797f83d1a0b1056 /projects/09
parent3571f998b28fbc8d9250ba04c983935f10a16c15 (diff)
rearranged the dir for github
- removed tools and pdfs - rearranged the projects dirs - added md files - other minor changes
Diffstat (limited to 'projects/09')
-rw-r--r--projects/09/Average/Main.jack27
-rw-r--r--projects/09/BitmapEditor/BitmapEditor.html200
-rw-r--r--projects/09/BitmapEditor/BitmapEditor.iml10
-rw-r--r--projects/09/Fraction/Fraction.jack65
-rw-r--r--projects/09/Fraction/Main.jack16
-rw-r--r--projects/09/HelloWorld/HelloWorld.asm923
-rw-r--r--projects/09/HelloWorld/Main.jack14
-rw-r--r--projects/09/HelloWorld/Main.vm33
-rw-r--r--projects/09/Jack OS API.pdfbin108857 -> 0 bytes
-rw-r--r--projects/09/K/Board.jack327
-rw-r--r--projects/09/K/Board.vm1465
-rw-r--r--projects/09/K/K.txt25
-rw-r--r--projects/09/K/KGame.jack57
-rw-r--r--projects/09/K/KGame.vm169
-rw-r--r--projects/09/K/Main.jack10
-rw-r--r--projects/09/K/Main.vm13
-rw-r--r--projects/09/List/List.jack46
-rw-r--r--projects/09/List/Main.jack17
-rw-r--r--projects/09/Square/Main.jack15
-rw-r--r--projects/09/Square/Main.vm11
-rw-r--r--projects/09/Square/Square.asm6346
-rw-r--r--projects/09/Square/Square.jack108
-rw-r--r--projects/09/Square/Square.vm304
-rw-r--r--projects/09/Square/SquareGame.jack79
-rw-r--r--projects/09/Square/SquareGame.vm179
25 files changed, 0 insertions, 10459 deletions
diff --git a/projects/09/Average/Main.jack b/projects/09/Average/Main.jack
deleted file mode 100644
index a359602..0000000
--- a/projects/09/Average/Main.jack
+++ /dev/null
@@ -1,27 +0,0 @@
-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/09/Average/Main.jack
-
-// Inputs some numbers and computes their average
-class Main {
- function void main() {
- var Array a;
- var int length;
- var int i, sum;
-
- let length = Keyboard.readInt("How many numbers? ");
- let a = Array.new(length); // constructs the array
-
- let i = 0;
- while (i < length) {
- let a[i] = Keyboard.readInt("Enter a number: ");
- let sum = sum + a[i];
- let i = i + 1;
- }
-
- do Output.printString("The average is ");
- do Output.printInt(sum / length);
- return;
- }
-}
diff --git a/projects/09/BitmapEditor/BitmapEditor.html b/projects/09/BitmapEditor/BitmapEditor.html
deleted file mode 100644
index fdb9e0b..0000000
--- a/projects/09/BitmapEditor/BitmapEditor.html
+++ /dev/null
@@ -1,200 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
- <title>Sokoban Bitmap Editor</title>
- <script type="text/javascript">
- var grid = new Array(0);
-
- function Init() {
- grid = InitGrid();
- DisplayGrid();
- }
-
- function InitGrid() {
- var _grid = new Array(16);
- for (i=0; i<16; i++) {
- _grid[i] = new Array(16);
- for (j=0; j<16; j++) {
- _grid[i][j]=false;
- }
- }
- return _grid;
- }
-
- function RotateBitmapRight() {
- var _grid = InitGrid();
-
- for (i=0; i<16; i++) {
- for (j=0; j<16; j++) {
- _grid[j][15-i]=grid[i][j];
- }
- }
-
- grid = _grid;
- DisplayGrid();
- }
-
- function MirrorBitmap() {
- var _grid = InitGrid();
-
- for (i=0; i<16; i++) {
- for (j=0; j<16; j++) {
- _grid[i][15-j]=grid[i][j];
- }
- }
-
- grid = _grid;
- DisplayGrid();
- }
-
- function DisplayGrid() {
- var str = "<table border=1 cellspacing=0>";
- var i,j, backgroundColor;
- for (i=-1; i<16; i++) {
- str=str+"<tr>";
- for (j=-1; j<16; j++) {
- if (i == -1 && j != -1) {
- str=str+"<td>" + (j+1) + "</td>";
- } else if (i != -1 && j == -1) {
- str=str+"<td>" + (i+1) + "</td>";
- } else if (i ==-1 && j == -1) {
- str=str+"<td/>";
- } else {
-
- if (grid[i][j] == true)
- backgroundColor = "black";
- else
- backgroundColor = "white";
-
- str=str+"<td onclick=\"OnCellClicked(this)\" id="; str=str+(i*16+j); str=str+" width=16 height=16 bgcolor=" + backgroundColor + "></td>";
- }
- }
- str=str+"</tr>";
- }
- str=str+"</table>"
-
- gridElement = document.getElementById('grid');
- gridElement.innerHTML = str;
- GenerateBitMap() ;
- }
-
- function OnCellClicked(cell) {
- var i = cell.id / 16 |0;
- var j = cell.id - i*16;
- grid[i][j] = !grid[i][j];
- if (grid[i][j])
- cell.style.backgroundColor = "black";
- else
- cell.style.backgroundColor = "white";
- GenerateBitMap();
- }
-
- function GenerateBitMap() {
- var i, j;
- var value;
-
- var functionTypeSelect = document.getElementById('functionType');
- methodType = functionTypeSelect.options[functionTypeSelect.selectedIndex].value;
-
- generateCode = document.getElementById('generatedCode');
- generateCode.value = methodType + " void " +
- document.getElementById('functionName').value +
- "(int location) {\n\tlet memAddress = 16384+location;\n";
-
- for (i=0; i<16; i++) {
- //get grid binary representation
- binary = "";
- for (j=0; j<16; j++) {
- if (grid[i][j])
- binary = "1" + binary;
- else
- binary = "0" + binary;
- }
-
- isNegative = false;
- //if number is negative, get its one's complement
- if (binary[0] == "1") {
- isNegative = true;
- oneComplement = "";
- for (k=0; k<16; k++) {
- if (binary[k] == "1")
- oneComplement = oneComplement + "0";
- else
- oneComplement = oneComplement + "1";
- }
- binary = oneComplement;
- }
-
- //calculate one's complement decimal value
- value = 0;
- for (k=0; k<16; k++) {
- value = value * 2;
- if (binary[k] == "1")
- value=value+1;
- }
-
- //two's complement value if it is a negative value
- if (isNegative == true)
- value = -(value + 1)
-
- generateCode.value = generateCode.value + GenerateCodeLine(i, value);
- }
-
- generateCode.value = generateCode.value + "\treturn;\n}";
- }
-
- function GenerateCodeLine(row, value) {
- str = "\tdo Memory.poke(memAddress+" + row*32 + ", " + value + ");\n";
- return str;
- }
- </script>
-</head>
-<body onload="Init();">
- <h4><i>IDC Herzliya / Efi Arazi School of Computer Science / Digital Systems Construction, Spring 2011 / Project 09 / Golan Parashi</i></h4>
- <h1>Sokoban Bitmap Editor</h1>
- <p>This javascript applicaiton is used to generate highly optimized jack code for drawing a 16x16 bitmap to the screen.</p>
- <p>Using the mouse, click the desired cell to mark/unmark it. You may use 90 degrees rotation and vertical mirroring by<br>
- clicking the appropriate buttons.</p>
- <p>When you are finished drawing, you may select function type and enter function's name.</p>
- <p>
- <table>
- <thead>
- <tr>
- <th align="left">Bitmap</th>
- <th align="left"></th>
- <th align="left">Generated Jack Code</th>
- </tr>
- </thead>
- <tr>
- <td><div id="grid"/></td>
- <td>
- <form action="javascript:GenerateBitMap();">
- <table>
- <tr><td align="left">Function Type:</td></tr>
- <tr><td align="center">
- <select id="functionType" onChange="GenerateBitMap()">
- <option value="function" selected="selected">function</option>
- <option value="method">method</option>
- </select>
- </td></tr>
- <tr><td align="left">Function Name:</td></tr>
- <tr><td align="left"><input type="text" value="draw" id="functionName" onkeyup="GenerateBitMap()"/></td></tr>
- <tr><td></td></tr>
- <tr><td align="center"><input type="button" value="Generate Code >>" onclick="GenerateBitMap()"/></td></tr>
- </table>
- </form>
- </td>
- <td><textarea id="generatedCode" cols="50" rows="20" readonly="read-only"></textarea></td>
- </tr>
- <tr>
- <table>
- <tr>
- <td align="center"><input type="button" value="Rotate right" onclick="RotateBitmapRight()"/></td>
- <td align="center"><input type="button" value="Vertical Mirror" onclick="MirrorBitmap()"/></td>
- </tr>
- </table>
- </tr>
- </table>
-</body>
-</html> \ No newline at end of file
diff --git a/projects/09/BitmapEditor/BitmapEditor.iml b/projects/09/BitmapEditor/BitmapEditor.iml
deleted file mode 100644
index ef582b1..0000000
--- a/projects/09/BitmapEditor/BitmapEditor.iml
+++ /dev/null
@@ -1,10 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<module type="JAVA_MODULE" version="4">
- <component name="NewModuleRootManager" inherit-compiler-output="true">
- <exclude-output />
- <content url="file://$MODULE_DIR$" />
- <orderEntry type="inheritedJdk" />
- <orderEntry type="sourceFolder" forTests="false" />
- </component>
-</module>
-
diff --git a/projects/09/Fraction/Fraction.jack b/projects/09/Fraction/Fraction.jack
deleted file mode 100644
index c86f0a5..0000000
--- a/projects/09/Fraction/Fraction.jack
+++ /dev/null
@@ -1,65 +0,0 @@
-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/09/Fraction/Fraction.jack
-
-/** Represents the Fraction type and related operations. */
-class Fraction {
- field int numerator, denominator; // field = property = member variable.
-
- /** Constructs a (reduced) fraction from the given numerator and denominator. */
- constructor Fraction new(int x, int y) {
- let numerator = x;
- let denominator = y;
- do reduce(); // reduces the fraction
- return this; // a constructor is expected to return a reference to the new object
- }
-
- // Reduces this fraction.
- method void reduce() {
- var int g;
- let g = Fraction.gcd(numerator, denominator);
- if (g > 1) {
- let numerator = numerator / g;
- let denominator = denominator / g;
- }
- return;
- }
-
- /** Accessors. */
- method int getNumerator() { return numerator; }
- method int getDenominator() { return denominator; }
-
- /** Returns the sum of this fraction and the other one. */
- method Fraction plus(Fraction other) {
- var int sum;
- let sum = (numerator * other.getDenominator()) + (other.getNumerator() * denominator);
- return Fraction.new(sum, denominator * other.getDenominator());
- }
-
- // More fraction-related methods (minus, times, div, etc.) can be added here.
-
- /** Disposes this fraction. */
- method void dispose() {
- do Memory.deAlloc(this); // uses an OS routine to recycle the memory held by the object
- return;
- }
-
- /** Prints this fraction in the format x/y. */
- method void print() {
- do Output.printInt(numerator);
- do Output.printString("/");
- do Output.printInt(denominator);
- return;
- }
-
- // Computes the greatest common divisor of the given integers.
- function int gcd(int a, int b) {
- var int r;
- while (~(b = 0)) { // applies Euclid's algorithm
- let r = a - (b * (a / b)); // r = remainder of the integer division a/b
- let a = b; let b = r;
- }
- return a;
- }
-}
diff --git a/projects/09/Fraction/Main.jack b/projects/09/Fraction/Main.jack
deleted file mode 100644
index 43ddece..0000000
--- a/projects/09/Fraction/Main.jack
+++ /dev/null
@@ -1,16 +0,0 @@
-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/09/Fraction/Main.jack
-
-// Computes the sum of 2/3 and 1/5.
-class Main {
- function void main() {
- var Fraction a, b, c;
- let a = Fraction.new(2,3);
- let b = Fraction.new(1,5);
- let c = a.plus(b); // Computes c = a + b
- do c.print(); // Prints "13/15"
- return;
- }
-}
diff --git a/projects/09/HelloWorld/HelloWorld.asm b/projects/09/HelloWorld/HelloWorld.asm
deleted file mode 100644
index 550a010..0000000
--- a/projects/09/HelloWorld/HelloWorld.asm
+++ /dev/null
@@ -1,923 +0,0 @@
-@256
-D=A
-@SP
-M=D
-@RET0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@0
-D=D-A
-@ARG
-M=D
-@Sys.init
-0;JMP
-(RET0)
-(Main.main)
-@12
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@String.new
-0;JMP
-(RET2)
-@72
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET4
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET4)
-@101
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET6
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET6)
-@108
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET8
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET8)
-@108
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET10
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET10)
-@111
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET12
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET12)
-@32
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET14
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET14)
-@119
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET16
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET16)
-@111
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET18
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET18)
-@114
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET20
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET20)
-@108
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET22
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET22)
-@100
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET24
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET24)
-@33
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET26
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@2
-D=D-A
-@ARG
-M=D
-@String.appendChar
-0;JMP
-(RET26)
-@RET27
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Output.printString
-0;JMP
-(RET27)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@RET29
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@0
-D=D-A
-@ARG
-M=D
-@Output.println
-0;JMP
-(RET29)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
diff --git a/projects/09/HelloWorld/Main.jack b/projects/09/HelloWorld/Main.jack
deleted file mode 100644
index 446b21b..0000000
--- a/projects/09/HelloWorld/Main.jack
+++ /dev/null
@@ -1,14 +0,0 @@
-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/09/HelloWorld/Main.jack
-
-/** Hello World program. */
-class Main {
- function void main() {
- /* Prints some text using the standard library. */
- do Output.printString("Hello world!");
- do Output.println(); // New line
- return;
- }
-}
diff --git a/projects/09/HelloWorld/Main.vm b/projects/09/HelloWorld/Main.vm
deleted file mode 100644
index 32eb03f..0000000
--- a/projects/09/HelloWorld/Main.vm
+++ /dev/null
@@ -1,33 +0,0 @@
-function Main.main 0
-push constant 12
-call String.new 1
-push constant 72
-call String.appendChar 2
-push constant 101
-call String.appendChar 2
-push constant 108
-call String.appendChar 2
-push constant 108
-call String.appendChar 2
-push constant 111
-call String.appendChar 2
-push constant 32
-call String.appendChar 2
-push constant 119
-call String.appendChar 2
-push constant 111
-call String.appendChar 2
-push constant 114
-call String.appendChar 2
-push constant 108
-call String.appendChar 2
-push constant 100
-call String.appendChar 2
-push constant 33
-call String.appendChar 2
-call Output.printString 1
-pop temp 0
-call Output.println 0
-pop temp 0
-push constant 0
-return
diff --git a/projects/09/Jack OS API.pdf b/projects/09/Jack OS API.pdf
deleted file mode 100644
index e653e86..0000000
--- a/projects/09/Jack OS API.pdf
+++ /dev/null
Binary files differ
diff --git a/projects/09/K/Board.jack b/projects/09/K/Board.jack
deleted file mode 100644
index 91a8d98..0000000
--- a/projects/09/K/Board.jack
+++ /dev/null
@@ -1,327 +0,0 @@
-class Board {
- field Array grid;
- field int nTurn, seed, status; // status: 0: begin game; 1: in game; 2: lose; 3: win;
- static String boardBar, strLost, strCont, strGameOver, strWon, strTurn;
-
- constructor Board new() {
- var int i;
- let grid = Array.new(4);
- let i = 0;
- while (i < 4) {
- let grid[i] = Array.new(4);
- let i = i + 1;
- }
- do initBoard();
- let seed = 0;
- return this;
- }
-
- function void init() {
- let boardBar = "+----+";
- let strLost = "You lost!";
- let strWon = "You won!";
- let strCont = "Press any key to continue";
- let strGameOver = "Game over!";
- let strTurn = "Turn: ";
- return;
- }
-
- method void initBoard() {
- var int i, j;
- var Array t;
- let i = 0;
- while (i < 4) {
- let j = 0;
- let t = grid[i];
- while (j < 4) {
- let t[j] = 32;
- let j = j + 1;
- }
- let i = i + 1;
- }
- let t = grid[0];
- let t[0] = 65;
- let nTurn = 0;
- let status = 0;
- return;
- }
-
-
- method void transpose() {
- do exch(0, 1);
- do exch(0, 2);
- do exch(0, 3);
- do exch(1, 2);
- do exch(1, 3);
- do exch(2, 3);
- return;
- }
-
- method void exch(int i, int j){
- var int t;
- var Array s1, s2;
- let s1 = grid[i];
- let s2 = grid[j];
- let t = s1[j];
- let s1[j] = s2[i];
- let s2[i] = t;
- return;
- }
-
- method void align(Array xs, boolean left){
- var int i, j;
- let i = 0;
- let j = 0;
- if (left) {
- while (i < 4) {
- if (xs[i] > 64) {
- let xs[j] = xs[i];
- let j = j + 1;
- }
- let i = i + 1;
- }
- while (j < 4) {
- let xs[j] = 32;
- let j = j + 1;
- }
- } else {
- while (i < 4) {
- if (xs[3 - i] > 64) {
- let xs[3 - j] = xs[3 - i];
- let j = j + 1;
- }
- let i = i + 1;
- }
- while (j < 4) {
- let xs[3 - j] = 32;
- let j = j + 1;
- }
- }
- return;
- }
-
- method void reduce(Array xs, boolean left){
- if ((xs[0] = xs[1]) & (xs[2] = xs[3]) & (xs[0] > 64) & (xs[2] > 64)) {
- if (left) {
- let xs[0] = xs[0] + 1;
- let xs[1] = xs[2] + 1;
- let xs[2] = 32;
- let xs[3] = 32;
- } else {
- let xs[3] = xs[3] + 1;
- let xs[2] = xs[1] + 1;
- let xs[1] = 32;
- let xs[0] = 32;
- }
- return;
- }
- if ((xs[0] = xs[1]) & (xs[0] > 64)) {
- if (left) {
- let xs[0] = xs[0] + 1;
- let xs[1] = xs[2];
- let xs[2] = xs[3];
- let xs[3] = 32;
- } else {
- let xs[1] = xs[1] + 1;
- let xs[0] = 32;
- }
- return;
- }
- if ((xs[2] = xs[3]) & (xs[2] > 64)) {
- if (left) {
- let xs[2] = xs[2] + 1;
- let xs[3] = 32;
- } else {
- let xs[3] = xs[3] + 1;
- let xs[2] = xs[1];
- let xs[1] = xs[0];
- let xs[0] = 32;
- }
- return;
- }
- if ((xs[1] = xs[2]) & (xs[1] > 64)) {
- if (left) {
- let xs[1] = xs[1] + 1;
- let xs[2] = xs[3];
- let xs[3] = 32;
- } else {
- let xs[2] = xs[2] + 1;
- let xs[1] = xs[0];
- let xs[0] = 32;
- }
- return;
- }
- return;
- }
-
- method void addTile(){
- var Array t;
- var int r, c, parity, newTile;
- /*
- let t = grid[1];
- if (t[1] = 32) {
- let t[1] = 65;
- }
- */
-
- if (~(status = 1)) {
- return;
- }
-
- let seed = seed * 25173 + 13849;
- if (seed < 0) {
- let seed = - seed;
- }
-
- if (seed - (seed / 2 * 2) = 0) {
- let parity = 1;
- } else {
- let parity = -1;
- }
-
- let seed = seed - (seed / 16 * 16);
- let r = seed / 4;
- let c = seed - (4 * r);
- let t = grid[r];
- let newTile = 65;
-
- while (t[c] > 64){
- let seed = seed + parity;
- if (seed < 0) {
- let seed = 15;
- }
- let seed = seed - (seed / 16 * 16);
- let r = seed / 4;
- let c = seed - (4 * r);
- let t = grid[r];
- let newTile = 131 - newTile;
- }
- let t[c] = newTile;
- return;
- }
-
- method void transform(char dir){
- var boolean isVertical, left;
- var int i;
- if ((dir = 0) | (dir = 1)) {
- let left = true;
- } else {
- let left = false;
- }
- if ((dir = 0) | (dir = 2)) {
- let isVertical = false;
- } else {
- let isVertical = true;
- }
- if (isVertical) {
- do transpose();
- }
- let i = 0;
- while (i < 4) {
- do align(grid[i], left);
- do reduce(grid[i], left);
- let i = i + 1;
- }
- if (isVertical) {
- do transpose();
- }
- return;
- }
-
- method void next(int dir){
- let nTurn = nTurn + 1;
- do transform(dir);
- do updateStatus();
- return;
- }
-
- method int getStatus(){
- return status;
- }
-
- method void setStatus(int x){
- let status = x;
- return;
- }
-
- method void updateStatus(){
- var int i, j;
- var Array r;
- let i = 0;
- while (i < 4) {
- let r = grid[i];
- let j = 0;
- while (j < 4) {
- if (r[j] = 75) {
- let status = 3;
- return;
- }
- if (r[j] = 32) {
- let status = 1;
- return;
- }
- let j = j + 1;
- }
- let i = i + 1;
- }
- let status = 2;
- return;
- }
-
- method void draw(){
- var int r, c, i, j;
- var Array t;
- let r = 9;
- let c = 30;
-
- if (status = 0) {
- do Output.moveCursor(r - 1, c - 1);
- do Output.printChar(75);
- do Output.moveCursor(r + 1, c - 1);
- do Output.printString(strCont);
- } else { if (status = 2) {
- do Output.moveCursor(r - 1, c - 1);
- do Output.printString(strGameOver);
- do Output.moveCursor(r + 1, c - 1);
- do Output.printString(strLost);
- do Output.moveCursor(r + 3, c - 1);
- do Output.printString(strCont);
- } else { if (status = 3) {
- do Output.moveCursor(r - 1, c - 1);
- do Output.printString(strGameOver);
- do Output.moveCursor(r + 1, c - 1);
- do Output.printString(strWon);
- do Output.moveCursor(r + 3, c - 1);
- do Output.printString(strCont);
- } else {
- do Output.moveCursor(r - 1, c - 1);
- do Output.printString(boardBar);
- do Output.moveCursor(r + 4, c - 1);
- do Output.printString(boardBar);
-
- let i = 0;
- while (i < 4) {
- let j = 0;
- do Output.moveCursor(r + i, c - 1);
- do Output.printChar(124); // 124 is |
- let t = grid[i];
- while (j < 4) {
- do Output.printChar(t[j]);
- let j = j + 1;
- }
- do Output.printChar(124);
- let i = i + 1;
- }
-
- do Output.moveCursor(r + 6, c - 2);
- do Output.printString(strTurn);
- do Output.printInt(nTurn);
- }}}
- return;
- }
-
- method void dispose() {
- do Memory.deAlloc(this);
- return;
- }
-}
diff --git a/projects/09/K/Board.vm b/projects/09/K/Board.vm
deleted file mode 100644
index 985e813..0000000
--- a/projects/09/K/Board.vm
+++ /dev/null
@@ -1,1465 +0,0 @@
-function Board.new 1
-push constant 4
-call Memory.alloc 1
-pop pointer 0
-push constant 4
-call Array.new 1
-pop this 0
-push constant 0
-pop local 0
-label WHILE_EXP0
-push local 0
-push constant 4
-lt
-not
-if-goto WHILE_END0
-push local 0
-push this 0
-add
-push constant 4
-call Array.new 1
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push local 0
-push constant 1
-add
-pop local 0
-goto WHILE_EXP0
-label WHILE_END0
-push pointer 0
-call Board.initBoard 1
-pop temp 0
-push constant 0
-pop this 2
-push pointer 0
-return
-function Board.init 0
-push constant 6
-call String.new 1
-push constant 43
-call String.appendChar 2
-push constant 45
-call String.appendChar 2
-push constant 45
-call String.appendChar 2
-push constant 45
-call String.appendChar 2
-push constant 45
-call String.appendChar 2
-push constant 43
-call String.appendChar 2
-pop static 0
-push constant 9
-call String.new 1
-push constant 89
-call String.appendChar 2
-push constant 111
-call String.appendChar 2
-push constant 117
-call String.appendChar 2
-push constant 32
-call String.appendChar 2
-push constant 108
-call String.appendChar 2
-push constant 111
-call String.appendChar 2
-push constant 115
-call String.appendChar 2
-push constant 116
-call String.appendChar 2
-push constant 33
-call String.appendChar 2
-pop static 1
-push constant 8
-call String.new 1
-push constant 89
-call String.appendChar 2
-push constant 111
-call String.appendChar 2
-push constant 117
-call String.appendChar 2
-push constant 32
-call String.appendChar 2
-push constant 119
-call String.appendChar 2
-push constant 111
-call String.appendChar 2
-push constant 110
-call String.appendChar 2
-push constant 33
-call String.appendChar 2
-pop static 4
-push constant 25
-call String.new 1
-push constant 80
-call String.appendChar 2
-push constant 114
-call String.appendChar 2
-push constant 101
-call String.appendChar 2
-push constant 115
-call String.appendChar 2
-push constant 115
-call String.appendChar 2
-push constant 32
-call String.appendChar 2
-push constant 97
-call String.appendChar 2
-push constant 110
-call String.appendChar 2
-push constant 121
-call String.appendChar 2
-push constant 32
-call String.appendChar 2
-push constant 107
-call String.appendChar 2
-push constant 101
-call String.appendChar 2
-push constant 121
-call String.appendChar 2
-push constant 32
-call String.appendChar 2
-push constant 116
-call String.appendChar 2
-push constant 111
-call String.appendChar 2
-push constant 32
-call String.appendChar 2
-push constant 99
-call String.appendChar 2
-push constant 111
-call String.appendChar 2
-push constant 110
-call String.appendChar 2
-push constant 116
-call String.appendChar 2
-push constant 105
-call String.appendChar 2
-push constant 110
-call String.appendChar 2
-push constant 117
-call String.appendChar 2
-push constant 101
-call String.appendChar 2
-pop static 2
-push constant 10
-call String.new 1
-push constant 71
-call String.appendChar 2
-push constant 97
-call String.appendChar 2
-push constant 109
-call String.appendChar 2
-push constant 101
-call String.appendChar 2
-push constant 32
-call String.appendChar 2
-push constant 111
-call String.appendChar 2
-push constant 118
-call String.appendChar 2
-push constant 101
-call String.appendChar 2
-push constant 114
-call String.appendChar 2
-push constant 33
-call String.appendChar 2
-pop static 3
-push constant 6
-call String.new 1
-push constant 84
-call String.appendChar 2
-push constant 117
-call String.appendChar 2
-push constant 114
-call String.appendChar 2
-push constant 110
-call String.appendChar 2
-push constant 58
-call String.appendChar 2
-push constant 32
-call String.appendChar 2
-pop static 5
-push constant 0
-return
-function Board.initBoard 3
-push argument 0
-pop pointer 0
-push constant 0
-pop local 0
-label WHILE_EXP0
-push local 0
-push constant 4
-lt
-not
-if-goto WHILE_END0
-push constant 0
-pop local 1
-push local 0
-push this 0
-add
-pop pointer 1
-push that 0
-pop local 2
-label WHILE_EXP1
-push local 1
-push constant 4
-lt
-not
-if-goto WHILE_END1
-push local 1
-push local 2
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push local 1
-push constant 1
-add
-pop local 1
-goto WHILE_EXP1
-label WHILE_END1
-push local 0
-push constant 1
-add
-pop local 0
-goto WHILE_EXP0
-label WHILE_END0
-push constant 0
-push this 0
-add
-pop pointer 1
-push that 0
-pop local 2
-push constant 0
-push local 2
-add
-push constant 65
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 0
-pop this 1
-push constant 0
-pop this 3
-push constant 0
-return
-function Board.transpose 0
-push argument 0
-pop pointer 0
-push pointer 0
-push constant 0
-push constant 1
-call Board.exch 3
-pop temp 0
-push pointer 0
-push constant 0
-push constant 2
-call Board.exch 3
-pop temp 0
-push pointer 0
-push constant 0
-push constant 3
-call Board.exch 3
-pop temp 0
-push pointer 0
-push constant 1
-push constant 2
-call Board.exch 3
-pop temp 0
-push pointer 0
-push constant 1
-push constant 3
-call Board.exch 3
-pop temp 0
-push pointer 0
-push constant 2
-push constant 3
-call Board.exch 3
-pop temp 0
-push constant 0
-return
-function Board.exch 3
-push argument 0
-pop pointer 0
-push argument 1
-push this 0
-add
-pop pointer 1
-push that 0
-pop local 1
-push argument 2
-push this 0
-add
-pop pointer 1
-push that 0
-pop local 2
-push argument 2
-push local 1
-add
-pop pointer 1
-push that 0
-pop local 0
-push argument 2
-push local 1
-add
-push argument 1
-push local 2
-add
-pop pointer 1
-push that 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push argument 1
-push local 2
-add
-push local 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 0
-return
-function Board.align 2
-push argument 0
-pop pointer 0
-push constant 0
-pop local 0
-push constant 0
-pop local 1
-push argument 2
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-label WHILE_EXP0
-push local 0
-push constant 4
-lt
-not
-if-goto WHILE_END0
-push local 0
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 64
-gt
-if-goto IF_TRUE1
-goto IF_FALSE1
-label IF_TRUE1
-push local 1
-push argument 1
-add
-push local 0
-push argument 1
-add
-pop pointer 1
-push that 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push local 1
-push constant 1
-add
-pop local 1
-label IF_FALSE1
-push local 0
-push constant 1
-add
-pop local 0
-goto WHILE_EXP0
-label WHILE_END0
-label WHILE_EXP1
-push local 1
-push constant 4
-lt
-not
-if-goto WHILE_END1
-push local 1
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push local 1
-push constant 1
-add
-pop local 1
-goto WHILE_EXP1
-label WHILE_END1
-goto IF_END0
-label IF_FALSE0
-label WHILE_EXP2
-push local 0
-push constant 4
-lt
-not
-if-goto WHILE_END2
-push constant 3
-push local 0
-sub
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 64
-gt
-if-goto IF_TRUE2
-goto IF_FALSE2
-label IF_TRUE2
-push constant 3
-push local 1
-sub
-push argument 1
-add
-push constant 3
-push local 0
-sub
-push argument 1
-add
-pop pointer 1
-push that 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push local 1
-push constant 1
-add
-pop local 1
-label IF_FALSE2
-push local 0
-push constant 1
-add
-pop local 0
-goto WHILE_EXP2
-label WHILE_END2
-label WHILE_EXP3
-push local 1
-push constant 4
-lt
-not
-if-goto WHILE_END3
-push constant 3
-push local 1
-sub
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push local 1
-push constant 1
-add
-pop local 1
-goto WHILE_EXP3
-label WHILE_END3
-label IF_END0
-push constant 0
-return
-function Board.reduce 0
-push argument 0
-pop pointer 0
-push constant 0
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-push argument 1
-add
-pop pointer 1
-push that 0
-eq
-push constant 2
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 3
-push argument 1
-add
-pop pointer 1
-push that 0
-eq
-and
-push constant 0
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 64
-gt
-and
-push constant 2
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 64
-gt
-and
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push argument 2
-if-goto IF_TRUE1
-goto IF_FALSE1
-label IF_TRUE1
-push constant 0
-push argument 1
-add
-push constant 0
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 1
-push argument 1
-add
-push constant 2
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 2
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 3
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-goto IF_END1
-label IF_FALSE1
-push constant 3
-push argument 1
-add
-push constant 3
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 2
-push argument 1
-add
-push constant 1
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 1
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 0
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-label IF_END1
-push constant 0
-return
-label IF_FALSE0
-push constant 0
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-push argument 1
-add
-pop pointer 1
-push that 0
-eq
-push constant 0
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 64
-gt
-and
-if-goto IF_TRUE2
-goto IF_FALSE2
-label IF_TRUE2
-push argument 2
-if-goto IF_TRUE3
-goto IF_FALSE3
-label IF_TRUE3
-push constant 0
-push argument 1
-add
-push constant 0
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 1
-push argument 1
-add
-push constant 2
-push argument 1
-add
-pop pointer 1
-push that 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 2
-push argument 1
-add
-push constant 3
-push argument 1
-add
-pop pointer 1
-push that 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 3
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-goto IF_END3
-label IF_FALSE3
-push constant 1
-push argument 1
-add
-push constant 1
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 0
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-label IF_END3
-push constant 0
-return
-label IF_FALSE2
-push constant 2
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 3
-push argument 1
-add
-pop pointer 1
-push that 0
-eq
-push constant 2
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 64
-gt
-and
-if-goto IF_TRUE4
-goto IF_FALSE4
-label IF_TRUE4
-push argument 2
-if-goto IF_TRUE5
-goto IF_FALSE5
-label IF_TRUE5
-push constant 2
-push argument 1
-add
-push constant 2
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 3
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-goto IF_END5
-label IF_FALSE5
-push constant 3
-push argument 1
-add
-push constant 3
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 2
-push argument 1
-add
-push constant 1
-push argument 1
-add
-pop pointer 1
-push that 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 1
-push argument 1
-add
-push constant 0
-push argument 1
-add
-pop pointer 1
-push that 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 0
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-label IF_END5
-push constant 0
-return
-label IF_FALSE4
-push constant 1
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 2
-push argument 1
-add
-pop pointer 1
-push that 0
-eq
-push constant 1
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 64
-gt
-and
-if-goto IF_TRUE6
-goto IF_FALSE6
-label IF_TRUE6
-push argument 2
-if-goto IF_TRUE7
-goto IF_FALSE7
-label IF_TRUE7
-push constant 1
-push argument 1
-add
-push constant 1
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 2
-push argument 1
-add
-push constant 3
-push argument 1
-add
-pop pointer 1
-push that 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 3
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-goto IF_END7
-label IF_FALSE7
-push constant 2
-push argument 1
-add
-push constant 2
-push argument 1
-add
-pop pointer 1
-push that 0
-push constant 1
-add
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 1
-push argument 1
-add
-push constant 0
-push argument 1
-add
-pop pointer 1
-push that 0
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 0
-push argument 1
-add
-push constant 32
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-label IF_END7
-push constant 0
-return
-label IF_FALSE6
-push constant 0
-return
-function Board.addTile 5
-push argument 0
-pop pointer 0
-push this 3
-push constant 1
-eq
-not
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push constant 0
-return
-label IF_FALSE0
-push this 2
-push constant 25173
-call Math.multiply 2
-push constant 13849
-add
-pop this 2
-push this 2
-push constant 0
-lt
-if-goto IF_TRUE1
-goto IF_FALSE1
-label IF_TRUE1
-push this 2
-neg
-pop this 2
-label IF_FALSE1
-push this 2
-push this 2
-push constant 2
-call Math.divide 2
-push constant 2
-call Math.multiply 2
-sub
-push constant 0
-eq
-if-goto IF_TRUE2
-goto IF_FALSE2
-label IF_TRUE2
-push constant 1
-pop local 3
-goto IF_END2
-label IF_FALSE2
-push constant 1
-neg
-pop local 3
-label IF_END2
-push this 2
-push this 2
-push constant 16
-call Math.divide 2
-push constant 16
-call Math.multiply 2
-sub
-pop this 2
-push this 2
-push constant 4
-call Math.divide 2
-pop local 1
-push this 2
-push constant 4
-push local 1
-call Math.multiply 2
-sub
-pop local 2
-push local 1
-push this 0
-add
-pop pointer 1
-push that 0
-pop local 0
-push constant 65
-pop local 4
-label WHILE_EXP0
-push local 2
-push local 0
-add
-pop pointer 1
-push that 0
-push constant 64
-gt
-not
-if-goto WHILE_END0
-push this 2
-push local 3
-add
-pop this 2
-push this 2
-push constant 0
-lt
-if-goto IF_TRUE3
-goto IF_FALSE3
-label IF_TRUE3
-push constant 15
-pop this 2
-label IF_FALSE3
-push this 2
-push this 2
-push constant 16
-call Math.divide 2
-push constant 16
-call Math.multiply 2
-sub
-pop this 2
-push this 2
-push constant 4
-call Math.divide 2
-pop local 1
-push this 2
-push constant 4
-push local 1
-call Math.multiply 2
-sub
-pop local 2
-push local 1
-push this 0
-add
-pop pointer 1
-push that 0
-pop local 0
-push constant 131
-push local 4
-sub
-pop local 4
-goto WHILE_EXP0
-label WHILE_END0
-push local 2
-push local 0
-add
-push local 4
-pop temp 0
-pop pointer 1
-push temp 0
-pop that 0
-push constant 0
-return
-function Board.transform 3
-push argument 0
-pop pointer 0
-push argument 1
-push constant 0
-eq
-push argument 1
-push constant 1
-eq
-or
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push constant 0
-not
-pop local 1
-goto IF_END0
-label IF_FALSE0
-push constant 0
-pop local 1
-label IF_END0
-push argument 1
-push constant 0
-eq
-push argument 1
-push constant 2
-eq
-or
-if-goto IF_TRUE1
-goto IF_FALSE1
-label IF_TRUE1
-push constant 0
-pop local 0
-goto IF_END1
-label IF_FALSE1
-push constant 0
-not
-pop local 0
-label IF_END1
-push local 0
-if-goto IF_TRUE2
-goto IF_FALSE2
-label IF_TRUE2
-push pointer 0
-call Board.transpose 1
-pop temp 0
-label IF_FALSE2
-push constant 0
-pop local 2
-label WHILE_EXP0
-push local 2
-push constant 4
-lt
-not
-if-goto WHILE_END0
-push pointer 0
-push local 2
-push this 0
-add
-pop pointer 1
-push that 0
-push local 1
-call Board.align 3
-pop temp 0
-push pointer 0
-push local 2
-push this 0
-add
-pop pointer 1
-push that 0
-push local 1
-call Board.reduce 3
-pop temp 0
-push local 2
-push constant 1
-add
-pop local 2
-goto WHILE_EXP0
-label WHILE_END0
-push local 0
-if-goto IF_TRUE3
-goto IF_FALSE3
-label IF_TRUE3
-push pointer 0
-call Board.transpose 1
-pop temp 0
-label IF_FALSE3
-push constant 0
-return
-function Board.next 0
-push argument 0
-pop pointer 0
-push this 1
-push constant 1
-add
-pop this 1
-push pointer 0
-push argument 1
-call Board.transform 2
-pop temp 0
-push pointer 0
-call Board.updateStatus 1
-pop temp 0
-push constant 0
-return
-function Board.getStatus 0
-push argument 0
-pop pointer 0
-push this 3
-return
-function Board.setStatus 0
-push argument 0
-pop pointer 0
-push argument 1
-pop this 3
-push constant 0
-return
-function Board.updateStatus 3
-push argument 0
-pop pointer 0
-push constant 0
-pop local 0
-label WHILE_EXP0
-push local 0
-push constant 4
-lt
-not
-if-goto WHILE_END0
-push local 0
-push this 0
-add
-pop pointer 1
-push that 0
-pop local 2
-push constant 0
-pop local 1
-label WHILE_EXP1
-push local 1
-push constant 4
-lt
-not
-if-goto WHILE_END1
-push local 1
-push local 2
-add
-pop pointer 1
-push that 0
-push constant 75
-eq
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push constant 3
-pop this 3
-push constant 0
-return
-label IF_FALSE0
-push local 1
-push local 2
-add
-pop pointer 1
-push that 0
-push constant 32
-eq
-if-goto IF_TRUE1
-goto IF_FALSE1
-label IF_TRUE1
-push constant 1
-pop this 3
-push constant 0
-return
-label IF_FALSE1
-push local 1
-push constant 1
-add
-pop local 1
-goto WHILE_EXP1
-label WHILE_END1
-push local 0
-push constant 1
-add
-pop local 0
-goto WHILE_EXP0
-label WHILE_END0
-push constant 2
-pop this 3
-push constant 0
-return
-function Board.draw 5
-push argument 0
-pop pointer 0
-push constant 9
-pop local 0
-push constant 30
-pop local 1
-push this 3
-push constant 0
-eq
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push local 0
-push constant 1
-sub
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push constant 75
-call Output.printChar 1
-pop temp 0
-push local 0
-push constant 1
-add
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 2
-call Output.printString 1
-pop temp 0
-goto IF_END0
-label IF_FALSE0
-push this 3
-push constant 2
-eq
-if-goto IF_TRUE1
-goto IF_FALSE1
-label IF_TRUE1
-push local 0
-push constant 1
-sub
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 3
-call Output.printString 1
-pop temp 0
-push local 0
-push constant 1
-add
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 1
-call Output.printString 1
-pop temp 0
-push local 0
-push constant 3
-add
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 2
-call Output.printString 1
-pop temp 0
-goto IF_END1
-label IF_FALSE1
-push this 3
-push constant 3
-eq
-if-goto IF_TRUE2
-goto IF_FALSE2
-label IF_TRUE2
-push local 0
-push constant 1
-sub
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 3
-call Output.printString 1
-pop temp 0
-push local 0
-push constant 1
-add
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 4
-call Output.printString 1
-pop temp 0
-push local 0
-push constant 3
-add
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 2
-call Output.printString 1
-pop temp 0
-goto IF_END2
-label IF_FALSE2
-push local 0
-push constant 1
-sub
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 0
-call Output.printString 1
-pop temp 0
-push local 0
-push constant 4
-add
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 0
-call Output.printString 1
-pop temp 0
-push constant 0
-pop local 2
-label WHILE_EXP0
-push local 2
-push constant 4
-lt
-not
-if-goto WHILE_END0
-push constant 0
-pop local 3
-push local 0
-push local 2
-add
-push local 1
-push constant 1
-sub
-call Output.moveCursor 2
-pop temp 0
-push constant 124
-call Output.printChar 1
-pop temp 0
-push local 2
-push this 0
-add
-pop pointer 1
-push that 0
-pop local 4
-label WHILE_EXP1
-push local 3
-push constant 4
-lt
-not
-if-goto WHILE_END1
-push local 3
-push local 4
-add
-pop pointer 1
-push that 0
-call Output.printChar 1
-pop temp 0
-push local 3
-push constant 1
-add
-pop local 3
-goto WHILE_EXP1
-label WHILE_END1
-push constant 124
-call Output.printChar 1
-pop temp 0
-push local 2
-push constant 1
-add
-pop local 2
-goto WHILE_EXP0
-label WHILE_END0
-push local 0
-push constant 6
-add
-push local 1
-push constant 2
-sub
-call Output.moveCursor 2
-pop temp 0
-push static 5
-call Output.printString 1
-pop temp 0
-push this 1
-call Output.printInt 1
-pop temp 0
-label IF_END2
-label IF_END1
-label IF_END0
-push constant 0
-return
-function Board.dispose 0
-push argument 0
-pop pointer 0
-push pointer 0
-call Memory.deAlloc 1
-pop temp 0
-push constant 0
-return
diff --git a/projects/09/K/K.txt b/projects/09/K/K.txt
deleted file mode 100644
index dc75c82..0000000
--- a/projects/09/K/K.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-from a to k
-
-- a title frame showing game name and instructions. space to continue.
-- a main frame showing the game running
-- a endofgame frame showing game results: win or lose
-
-- a Board class with cell being a 4 by 4 two-d array.
-- arrange strings according to an orientation: arrange(4 strings, dir)=cells
- - dir: 0: align to left, 1: align to right, 2: align to top, 3:align to bottom
- - e.g.: arrange({"abc", "bc", "dc", "efeh", 0}) gives the following board:
- abc_
- bc__
- dc__
- efeh
- - arrange({"abc", "bc", "dc", "efeh", 0}, 3) gives the following
- ___e
- a__f
- bbde
- ccch
-- a new tile of 'a' or 'b' appears each turn somewhere, using some quasirandomisation e.g. (23 * n^2 + 79) mod 16.
- - addtile(char, x, y)
-- the board transformation: board.trans(dir) = arrange(dir) . (fmap reduce) . getstring(dir). calls getstrings, then reduce on each row / column
-- board.getstrings(dir)= the strings according to direction dir. Inverse of arrange.
-- reduce(string)=string: reduce("baac")=="bbc"; reduce("aabb")=="bc"; and reduce("cbb")== "cc" instead of "d".
-- when one of the hjkl keys is pressed get the direction dir.
diff --git a/projects/09/K/KGame.jack b/projects/09/K/KGame.jack
deleted file mode 100644
index 017b4e8..0000000
--- a/projects/09/K/KGame.jack
+++ /dev/null
@@ -1,57 +0,0 @@
-class KGame{
- field Board board;
-
- constructor KGame new() {
- let board = Board.new();
- do board.draw();
- return this;
- }
-
- method void dispose() {
- do board.dispose();
- do Memory.deAlloc(this);
- return;
- }
-
- method void run() {
- var int key, key1, st;
- var boolean exit;
- let exit = false;
- while (~exit) {
- let st = board.getStatus();
- let key = 0;
- while (key = 0) {
- let key = Keyboard.keyPressed();
- }
- let key1 = key;
- while (~(key1 = 0)) {
- let key1 = Keyboard.keyPressed();
- }
- if (key = 81) {
- let exit = true;
- } else { if ((st = 0)) {
- do Screen.clearScreen();
- do board.setStatus(1);
- do board.draw();
- } else { if ((st = 2) | (st = 3)) {
- do Screen.clearScreen();
- do board.setStatus(0);
- do board.draw();
- do board.initBoard();
- } else { if (key = 82) { // r for restart
- do Screen.clearScreen();
- do board.initBoard();
- do board.draw();
- } else { if ((key > 129) & (key < 134)) {
- do Screen.clearScreen();
- do board.next(key - 130);
- do board.draw();
- do Sys.wait(300);
- do Screen.clearScreen();
- do board.addTile();
- do board.draw();
- }}}}}
- }
- return;
- }
-}
diff --git a/projects/09/K/KGame.vm b/projects/09/K/KGame.vm
deleted file mode 100644
index df3a069..0000000
--- a/projects/09/K/KGame.vm
+++ /dev/null
@@ -1,169 +0,0 @@
-function KGame.new 0
-push constant 1
-call Memory.alloc 1
-pop pointer 0
-call Board.new 0
-pop this 0
-push this 0
-call Board.draw 1
-pop temp 0
-push pointer 0
-return
-function KGame.dispose 0
-push argument 0
-pop pointer 0
-push this 0
-call Board.dispose 1
-pop temp 0
-push pointer 0
-call Memory.deAlloc 1
-pop temp 0
-push constant 0
-return
-function KGame.run 4
-push argument 0
-pop pointer 0
-push constant 0
-pop local 3
-label WHILE_EXP0
-push local 3
-not
-not
-if-goto WHILE_END0
-push this 0
-call Board.getStatus 1
-pop local 2
-push constant 0
-pop local 0
-label WHILE_EXP1
-push local 0
-push constant 0
-eq
-not
-if-goto WHILE_END1
-call Keyboard.keyPressed 0
-pop local 0
-goto WHILE_EXP1
-label WHILE_END1
-push local 0
-pop local 1
-label WHILE_EXP2
-push local 1
-push constant 0
-eq
-not
-not
-if-goto WHILE_END2
-call Keyboard.keyPressed 0
-pop local 1
-goto WHILE_EXP2
-label WHILE_END2
-push local 0
-push constant 81
-eq
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push constant 0
-not
-pop local 3
-goto IF_END0
-label IF_FALSE0
-push local 2
-push constant 0
-eq
-if-goto IF_TRUE1
-goto IF_FALSE1
-label IF_TRUE1
-call Screen.clearScreen 0
-pop temp 0
-push this 0
-push constant 1
-call Board.setStatus 2
-pop temp 0
-push this 0
-call Board.draw 1
-pop temp 0
-goto IF_END1
-label IF_FALSE1
-push local 2
-push constant 2
-eq
-push local 2
-push constant 3
-eq
-or
-if-goto IF_TRUE2
-goto IF_FALSE2
-label IF_TRUE2
-call Screen.clearScreen 0
-pop temp 0
-push this 0
-push constant 0
-call Board.setStatus 2
-pop temp 0
-push this 0
-call Board.draw 1
-pop temp 0
-push this 0
-call Board.initBoard 1
-pop temp 0
-goto IF_END2
-label IF_FALSE2
-push local 0
-push constant 82
-eq
-if-goto IF_TRUE3
-goto IF_FALSE3
-label IF_TRUE3
-call Screen.clearScreen 0
-pop temp 0
-push this 0
-call Board.initBoard 1
-pop temp 0
-push this 0
-call Board.draw 1
-pop temp 0
-goto IF_END3
-label IF_FALSE3
-push local 0
-push constant 129
-gt
-push local 0
-push constant 134
-lt
-and
-if-goto IF_TRUE4
-goto IF_FALSE4
-label IF_TRUE4
-call Screen.clearScreen 0
-pop temp 0
-push this 0
-push local 0
-push constant 130
-sub
-call Board.next 2
-pop temp 0
-push this 0
-call Board.draw 1
-pop temp 0
-push constant 300
-call Sys.wait 1
-pop temp 0
-call Screen.clearScreen 0
-pop temp 0
-push this 0
-call Board.addTile 1
-pop temp 0
-push this 0
-call Board.draw 1
-pop temp 0
-label IF_FALSE4
-label IF_END3
-label IF_END2
-label IF_END1
-label IF_END0
-goto WHILE_EXP0
-label WHILE_END0
-push constant 0
-return
diff --git a/projects/09/K/Main.jack b/projects/09/K/Main.jack
deleted file mode 100644
index 7f86973..0000000
--- a/projects/09/K/Main.jack
+++ /dev/null
@@ -1,10 +0,0 @@
-class Main {
- function void main() {
- var KGame game;
- do Board.init();
- let game = KGame.new();
- do game.run();
- do game.dispose();
- return;
- }
-}
diff --git a/projects/09/K/Main.vm b/projects/09/K/Main.vm
deleted file mode 100644
index 0441c7a..0000000
--- a/projects/09/K/Main.vm
+++ /dev/null
@@ -1,13 +0,0 @@
-function Main.main 1
-call Board.init 0
-pop temp 0
-call KGame.new 0
-pop local 0
-push local 0
-call KGame.run 1
-pop temp 0
-push local 0
-call KGame.dispose 1
-pop temp 0
-push constant 0
-return
diff --git a/projects/09/List/List.jack b/projects/09/List/List.jack
deleted file mode 100644
index c62fe28..0000000
--- a/projects/09/List/List.jack
+++ /dev/null
@@ -1,46 +0,0 @@
-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/09/List/List.jack
-
-/** Represents a linked list of integers. */
-class List {
- field int data; // a list consists of a data field,
- field List next; // followed by a list
-
- /* Creates a List. */
- constructor List new(int car, List cdr) {
- let data = car; // the identifiers car and cdr are used in
- let next = cdr; // memory of the Lisp programming language
- return this;
- }
-
- /** Accessors. */
- method int getData() { return data; }
- method int getNext() { return next; }
-
- /** Prints this list. */
- method void print() {
- var List current; // initializes current to the first item
- let current = this; // of this list
- while (~(current = null)) {
- do Output.printInt(current.getData());
- do Output.printChar(32); // prints a space
- let current = current.getNext();
- }
- return;
- }
-
- /** Disposes this List by recursively disposing its tail. */
- method void dispose() {
- if (~(next = null)) {
- do next.dispose();
- }
- // Uses an OS routine to recycle this object.
- do Memory.deAlloc(this);
- return;
- }
-
- // More list processing methods can come here.
-
-}
diff --git a/projects/09/List/Main.jack b/projects/09/List/Main.jack
deleted file mode 100644
index 824eb6f..0000000
--- a/projects/09/List/Main.jack
+++ /dev/null
@@ -1,17 +0,0 @@
-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/09/List/Main.jack
-
-/** Demonstrates the use of the List abstraction. */
-class Main {
- function void main() {
- // Creates and uses the list (2,3,5).
- var List v;
- let v = List.new(5,null);
- let v = List.new(2,List.new(3,v));
- do v.print(); // prints 2 3 5
- do v.dispose(); // disposes the list
- return;
- }
-}
diff --git a/projects/09/Square/Main.jack b/projects/09/Square/Main.jack
deleted file mode 100644
index 8311cc2..0000000
--- a/projects/09/Square/Main.jack
+++ /dev/null
@@ -1,15 +0,0 @@
-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/09/Square/Main.jack
-
-/** Initializes a new Square Dance game and starts running it. */
-class Main {
- function void main() {
- var SquareGame game;
- let game = SquareGame.new();
- do game.run();
- do game.dispose();
- return;
- }
-}
diff --git a/projects/09/Square/Main.vm b/projects/09/Square/Main.vm
deleted file mode 100644
index a3b355b..0000000
--- a/projects/09/Square/Main.vm
+++ /dev/null
@@ -1,11 +0,0 @@
-function Main.main 1
-call SquareGame.new 0
-pop local 0
-push local 0
-call SquareGame.run 1
-pop temp 0
-push local 0
-call SquareGame.dispose 1
-pop temp 0
-push constant 0
-return
diff --git a/projects/09/Square/Square.asm b/projects/09/Square/Square.asm
deleted file mode 100644
index 8ad70dd..0000000
--- a/projects/09/Square/Square.asm
+++ /dev/null
@@ -1,6346 +0,0 @@
-@256
-D=A
-@SP
-M=D
-@RET0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@0
-D=D-A
-@ARG
-M=D
-@Sys.init
-0;JMP
-(RET0)
-(Main.main)
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@RET1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@0
-D=D-A
-@ARG
-M=D
-@SquareGame.new
-0;JMP
-(RET1)
-@LCL
-D=M
-@0
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET4
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@SquareGame.run
-0;JMP
-(RET4)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET7
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@SquareGame.dispose
-0;JMP
-(RET7)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(SquareGame.new)
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Memory.alloc
-0;JMP
-(RET2)
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@30
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET7
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@3
-D=D-A
-@ARG
-M=D
-@Square.new
-0;JMP
-(RET7)
-@THIS
-D=M
-@0
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(SquareGame.dispose)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET17
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.dispose
-0;JMP
-(RET17)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET20
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Memory.deAlloc
-0;JMP
-(RET20)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(SquareGame.moveSquare)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame29
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame29
-0;JMP
-(IFSquareGame29)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame29)
-@SP
-AM=M-1
-D=M
-@SquareGame.moveSquare$IF_TRUE0
-D;JNE
-@SquareGame.moveSquare$IF_FALSE0
-0;JMP
-(SquareGame.moveSquare$IF_TRUE0)
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET34
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.moveUp
-0;JMP
-(RET34)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(SquareGame.moveSquare$IF_FALSE0)
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame39
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame39
-0;JMP
-(IFSquareGame39)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame39)
-@SP
-AM=M-1
-D=M
-@SquareGame.moveSquare$IF_TRUE1
-D;JNE
-@SquareGame.moveSquare$IF_FALSE1
-0;JMP
-(SquareGame.moveSquare$IF_TRUE1)
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET44
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.moveDown
-0;JMP
-(RET44)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(SquareGame.moveSquare$IF_FALSE1)
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@3
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame49
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame49
-0;JMP
-(IFSquareGame49)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame49)
-@SP
-AM=M-1
-D=M
-@SquareGame.moveSquare$IF_TRUE2
-D;JNE
-@SquareGame.moveSquare$IF_FALSE2
-0;JMP
-(SquareGame.moveSquare$IF_TRUE2)
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET54
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.moveLeft
-0;JMP
-(RET54)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(SquareGame.moveSquare$IF_FALSE2)
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@4
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame59
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame59
-0;JMP
-(IFSquareGame59)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame59)
-@SP
-AM=M-1
-D=M
-@SquareGame.moveSquare$IF_TRUE3
-D;JNE
-@SquareGame.moveSquare$IF_FALSE3
-0;JMP
-(SquareGame.moveSquare$IF_TRUE3)
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET64
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.moveRight
-0;JMP
-(RET64)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(SquareGame.moveSquare$IF_FALSE3)
-@5
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET68
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Sys.wait
-0;JMP
-(RET68)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(SquareGame.run)
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-(SquareGame.run$WHILE_EXP0)
-@LCL
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SquareGame.run$WHILE_END0
-D;JNE
-(SquareGame.run$WHILE_EXP1)
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame85
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame85
-0;JMP
-(IFSquareGame85)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame85)
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SquareGame.run$WHILE_END1
-D;JNE
-@RET88
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@0
-D=D-A
-@ARG
-M=D
-@Keyboard.keyPressed
-0;JMP
-(RET88)
-@LCL
-D=M
-@0
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET91
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@SquareGame.moveSquare
-0;JMP
-(RET91)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@SquareGame.run$WHILE_EXP1
-0;JMP
-(SquareGame.run$WHILE_END1)
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@81
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame97
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame97
-0;JMP
-(IFSquareGame97)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame97)
-@SP
-AM=M-1
-D=M
-@SquareGame.run$IF_TRUE0
-D;JNE
-@SquareGame.run$IF_FALSE0
-0;JMP
-(SquareGame.run$IF_TRUE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@LCL
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-(SquareGame.run$IF_FALSE0)
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@90
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame107
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame107
-0;JMP
-(IFSquareGame107)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame107)
-@SP
-AM=M-1
-D=M
-@SquareGame.run$IF_TRUE1
-D;JNE
-@SquareGame.run$IF_FALSE1
-0;JMP
-(SquareGame.run$IF_TRUE1)
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET112
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.decSize
-0;JMP
-(RET112)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(SquareGame.run$IF_FALSE1)
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@88
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame117
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame117
-0;JMP
-(IFSquareGame117)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame117)
-@SP
-AM=M-1
-D=M
-@SquareGame.run$IF_TRUE2
-D;JNE
-@SquareGame.run$IF_FALSE2
-0;JMP
-(SquareGame.run$IF_TRUE2)
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET122
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.incSize
-0;JMP
-(RET122)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(SquareGame.run$IF_FALSE2)
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@131
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame127
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame127
-0;JMP
-(IFSquareGame127)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame127)
-@SP
-AM=M-1
-D=M
-@SquareGame.run$IF_TRUE3
-D;JNE
-@SquareGame.run$IF_FALSE3
-0;JMP
-(SquareGame.run$IF_TRUE3)
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-(SquareGame.run$IF_FALSE3)
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@133
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame136
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame136
-0;JMP
-(IFSquareGame136)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame136)
-@SP
-AM=M-1
-D=M
-@SquareGame.run$IF_TRUE4
-D;JNE
-@SquareGame.run$IF_FALSE4
-0;JMP
-(SquareGame.run$IF_TRUE4)
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-(SquareGame.run$IF_FALSE4)
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@130
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame145
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame145
-0;JMP
-(IFSquareGame145)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame145)
-@SP
-AM=M-1
-D=M
-@SquareGame.run$IF_TRUE5
-D;JNE
-@SquareGame.run$IF_FALSE5
-0;JMP
-(SquareGame.run$IF_TRUE5)
-@3
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-(SquareGame.run$IF_FALSE5)
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@132
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame154
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame154
-0;JMP
-(IFSquareGame154)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame154)
-@SP
-AM=M-1
-D=M
-@SquareGame.run$IF_TRUE6
-D;JNE
-@SquareGame.run$IF_FALSE6
-0;JMP
-(SquareGame.run$IF_TRUE6)
-@4
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-(SquareGame.run$IF_FALSE6)
-(SquareGame.run$WHILE_EXP2)
-@LCL
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquareGame164
-D;JEQ
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquareGame164
-0;JMP
-(IFSquareGame164)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquareGame164)
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SquareGame.run$WHILE_END2
-D;JNE
-@RET168
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@0
-D=D-A
-@ARG
-M=D
-@Keyboard.keyPressed
-0;JMP
-(RET168)
-@LCL
-D=M
-@0
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET171
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@SquareGame.moveSquare
-0;JMP
-(RET171)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@SquareGame.run$WHILE_EXP2
-0;JMP
-(SquareGame.run$WHILE_END2)
-@SquareGame.run$WHILE_EXP0
-0;JMP
-(SquareGame.run$WHILE_END0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.new)
-@3
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Memory.alloc
-0;JMP
-(RET2)
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@ARG
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@ARG
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET11
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.draw
-0;JMP
-(RET11)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.dispose)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET19
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Memory.deAlloc
-0;JMP
-(RET19)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.draw)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@RET28
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET28)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET38
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET38)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.erase)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET46
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET46)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET56
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET56)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.incSize)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@254
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquare67
-D;JLT
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquare67
-0;JMP
-(IFSquare67)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquare67)
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@510
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquare72
-D;JLT
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquare72
-0;JMP
-(IFSquare72)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquare72)
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M&D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@Square.incSize$IF_TRUE0
-D;JNE
-@Square.incSize$IF_FALSE0
-0;JMP
-(Square.incSize$IF_TRUE0)
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET78
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.erase
-0;JMP
-(RET78)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET85
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.draw
-0;JMP
-(RET85)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(Square.incSize$IF_FALSE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.decSize)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquare95
-D;JGT
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquare95
-0;JMP
-(IFSquare95)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquare95)
-@SP
-AM=M-1
-D=M
-@Square.decSize$IF_TRUE0
-D;JNE
-@Square.decSize$IF_FALSE0
-0;JMP
-(Square.decSize$IF_TRUE0)
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET100
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.erase
-0;JMP
-(RET100)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@3
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET107
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Square.draw
-0;JMP
-(RET107)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(Square.decSize$IF_FALSE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.moveUp)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquare117
-D;JGT
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquare117
-0;JMP
-(IFSquare117)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquare117)
-@SP
-AM=M-1
-D=M
-@Square.moveUp$IF_TRUE0
-D;JNE
-@Square.moveUp$IF_FALSE0
-0;JMP
-(Square.moveUp$IF_TRUE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET122
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET122)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET136
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET136)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@RET144
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET144)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET154
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET154)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(Square.moveUp$IF_FALSE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.moveDown)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@254
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquare166
-D;JLT
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquare166
-0;JMP
-(IFSquare166)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquare166)
-@SP
-AM=M-1
-D=M
-@Square.moveDown$IF_TRUE0
-D;JNE
-@Square.moveDown$IF_FALSE0
-0;JMP
-(Square.moveDown$IF_TRUE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET171
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET171)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET181
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET181)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@RET189
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET189)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET203
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET203)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(Square.moveDown$IF_FALSE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.moveLeft)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquare213
-D;JGT
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquare213
-0;JMP
-(IFSquare213)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquare213)
-@SP
-AM=M-1
-D=M
-@Square.moveLeft$IF_TRUE0
-D;JNE
-@Square.moveLeft$IF_FALSE0
-0;JMP
-(Square.moveLeft$IF_TRUE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET218
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET218)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET232
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET232)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@RET240
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET240)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET250
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET250)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(Square.moveLeft$IF_FALSE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
-(Square.moveRight)
-@ARG
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@3
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@510
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@IFSquare262
-D;JLT
-@SP
-A=M
-M=0
-@SP
-M=M+1
-@ENDIFSquare262
-0;JMP
-(IFSquare262)
-@SP
-A=M
-M=-1
-@SP
-M=M+1
-(ENDIFSquare262)
-@SP
-AM=M-1
-D=M
-@Square.moveRight$IF_TRUE0
-D;JNE
-@Square.moveRight$IF_FALSE0
-0;JMP
-(Square.moveRight$IF_TRUE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET267
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET267)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET277
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET277)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@2
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-@R13
-M=D
-@SP
-AM=M-1
-D=M
-@R13
-A=M
-M=D
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-A=M
-M=!D
-@SP
-M=M+1
-@RET285
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@1
-D=D-A
-@ARG
-M=D
-@Screen.setColor
-0;JMP
-(RET285)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@1
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M-D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@0
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@1
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@2
-D=A+D
-A=D
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-AM=M-1
-D=M
-@SP
-AM=M-1
-D=M+D
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@RET299
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@ARG
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THIS
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@THAT
-D=M
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@SP
-D=M
-@LCL
-M=D
-@5
-D=D-A
-@4
-D=D-A
-@ARG
-M=D
-@Screen.drawRectangle
-0;JMP
-(RET299)
-@SP
-AM=M-1
-D=M
-@5
-M=D
-(Square.moveRight$IF_FALSE0)
-@0
-D=A
-@SP
-A=M
-M=D
-@SP
-M=M+1
-@LCL
-D=M
-@R13
-M=D
-@5
-A=D-A
-D=M
-@R14
-M=D
-@SP
-AM=M-1
-D=M
-@ARG
-A=M
-M=D
-@ARG
-D=M+1
-@SP
-M=D
-@R13
-AM=M-1
-D=M
-@THAT
-M=D
-@R13
-AM=M-1
-D=M
-@THIS
-M=D
-@R13
-AM=M-1
-D=M
-@ARG
-M=D
-@R13
-AM=M-1
-D=M
-@LCL
-M=D
-@R14
-A=M
-0;JMP
diff --git a/projects/09/Square/Square.jack b/projects/09/Square/Square.jack
deleted file mode 100644
index 38066e5..0000000
--- a/projects/09/Square/Square.jack
+++ /dev/null
@@ -1,108 +0,0 @@
-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/09/Square/Square.jack
-
-/** Implements a graphical square. */
-class Square {
-
- field int x, y; // screen location of the square's top-left corner
- field int size; // length of this square, in pixels
-
- /** Constructs a new square with a given location and size. */
- constructor Square new(int Ax, int Ay, int Asize) {
- let x = Ax;
- let y = Ay;
- let size = Asize;
- do draw();
- return this;
- }
-
- /** Disposes this square. */
- method void dispose() {
- do Memory.deAlloc(this);
- return;
- }
-
- /** Draws the square on the screen. */
- method void draw() {
- do Screen.setColor(true);
- do Screen.drawRectangle(x, y, x + size, y + size);
- return;
- }
-
- /** Erases the square from the screen. */
- method void erase() {
- do Screen.setColor(false);
- do Screen.drawRectangle(x, y, x + size, y + size);
- return;
- }
-
- /** Increments the square size by 2 pixels. */
- method void incSize() {
- if (((y + size) < 254) & ((x + size) < 510)) {
- do erase();
- let size = size + 2;
- do draw();
- }
- return;
- }
-
- /** Decrements the square size by 2 pixels. */
- method void decSize() {
- if (size > 2) {
- do erase();
- let size = size - 2;
- do draw();
- }
- return;
- }
-
- /** Moves the square up by 2 pixels. */
- method void moveUp() {
- if (y > 1) {
- do Screen.setColor(false);
- do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
- let y = y - 2;
- do Screen.setColor(true);
- do Screen.drawRectangle(x, y, x + size, y + 1);
- }
- return;
- }
-
- /** Moves the square down by 2 pixels. */
- method void moveDown() {
- if ((y + size) < 254) {
- do Screen.setColor(false);
- do Screen.drawRectangle(x, y, x + size, y + 1);
- let y = y + 2;
- do Screen.setColor(true);
- do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
- }
- return;
- }
-
- /** Moves the square left by 2 pixels. */
- method void moveLeft() {
- if (x > 1) {
- do Screen.setColor(false);
- do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
- let x = x - 2;
- do Screen.setColor(true);
- do Screen.drawRectangle(x, y, x + 1, y + size);
- }
- return;
- }
-
- /** Moves the square right by 2 pixels. */
- method void moveRight() {
- if ((x + size) < 510) {
- do Screen.setColor(false);
- do Screen.drawRectangle(x, y, x + 1, y + size);
- let x = x + 2;
- do Screen.setColor(true);
- do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
- }
- return;
- }
-}
diff --git a/projects/09/Square/Square.vm b/projects/09/Square/Square.vm
deleted file mode 100644
index e3932bc..0000000
--- a/projects/09/Square/Square.vm
+++ /dev/null
@@ -1,304 +0,0 @@
-function Square.new 0
-push constant 3
-call Memory.alloc 1
-pop pointer 0
-push argument 0
-pop this 0
-push argument 1
-pop this 1
-push argument 2
-pop this 2
-push pointer 0
-call Square.draw 1
-pop temp 0
-push pointer 0
-return
-function Square.dispose 0
-push argument 0
-pop pointer 0
-push pointer 0
-call Memory.deAlloc 1
-pop temp 0
-push constant 0
-return
-function Square.draw 0
-push argument 0
-pop pointer 0
-push constant 0
-not
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 1
-push this 0
-push this 2
-add
-push this 1
-push this 2
-add
-call Screen.drawRectangle 4
-pop temp 0
-push constant 0
-return
-function Square.erase 0
-push argument 0
-pop pointer 0
-push constant 0
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 1
-push this 0
-push this 2
-add
-push this 1
-push this 2
-add
-call Screen.drawRectangle 4
-pop temp 0
-push constant 0
-return
-function Square.incSize 0
-push argument 0
-pop pointer 0
-push this 1
-push this 2
-add
-push constant 254
-lt
-push this 0
-push this 2
-add
-push constant 510
-lt
-and
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push pointer 0
-call Square.erase 1
-pop temp 0
-push this 2
-push constant 2
-add
-pop this 2
-push pointer 0
-call Square.draw 1
-pop temp 0
-label IF_FALSE0
-push constant 0
-return
-function Square.decSize 0
-push argument 0
-pop pointer 0
-push this 2
-push constant 2
-gt
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push pointer 0
-call Square.erase 1
-pop temp 0
-push this 2
-push constant 2
-sub
-pop this 2
-push pointer 0
-call Square.draw 1
-pop temp 0
-label IF_FALSE0
-push constant 0
-return
-function Square.moveUp 0
-push argument 0
-pop pointer 0
-push this 1
-push constant 1
-gt
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push constant 0
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 1
-push this 2
-add
-push constant 1
-sub
-push this 0
-push this 2
-add
-push this 1
-push this 2
-add
-call Screen.drawRectangle 4
-pop temp 0
-push this 1
-push constant 2
-sub
-pop this 1
-push constant 0
-not
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 1
-push this 0
-push this 2
-add
-push this 1
-push constant 1
-add
-call Screen.drawRectangle 4
-pop temp 0
-label IF_FALSE0
-push constant 0
-return
-function Square.moveDown 0
-push argument 0
-pop pointer 0
-push this 1
-push this 2
-add
-push constant 254
-lt
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push constant 0
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 1
-push this 0
-push this 2
-add
-push this 1
-push constant 1
-add
-call Screen.drawRectangle 4
-pop temp 0
-push this 1
-push constant 2
-add
-pop this 1
-push constant 0
-not
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 1
-push this 2
-add
-push constant 1
-sub
-push this 0
-push this 2
-add
-push this 1
-push this 2
-add
-call Screen.drawRectangle 4
-pop temp 0
-label IF_FALSE0
-push constant 0
-return
-function Square.moveLeft 0
-push argument 0
-pop pointer 0
-push this 0
-push constant 1
-gt
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push constant 0
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 2
-add
-push constant 1
-sub
-push this 1
-push this 0
-push this 2
-add
-push this 1
-push this 2
-add
-call Screen.drawRectangle 4
-pop temp 0
-push this 0
-push constant 2
-sub
-pop this 0
-push constant 0
-not
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 1
-push this 0
-push constant 1
-add
-push this 1
-push this 2
-add
-call Screen.drawRectangle 4
-pop temp 0
-label IF_FALSE0
-push constant 0
-return
-function Square.moveRight 0
-push argument 0
-pop pointer 0
-push this 0
-push this 2
-add
-push constant 510
-lt
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push constant 0
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 1
-push this 0
-push constant 1
-add
-push this 1
-push this 2
-add
-call Screen.drawRectangle 4
-pop temp 0
-push this 0
-push constant 2
-add
-pop this 0
-push constant 0
-not
-call Screen.setColor 1
-pop temp 0
-push this 0
-push this 2
-add
-push constant 1
-sub
-push this 1
-push this 0
-push this 2
-add
-push this 1
-push this 2
-add
-call Screen.drawRectangle 4
-pop temp 0
-label IF_FALSE0
-push constant 0
-return
diff --git a/projects/09/Square/SquareGame.jack b/projects/09/Square/SquareGame.jack
deleted file mode 100644
index 02393e2..0000000
--- a/projects/09/Square/SquareGame.jack
+++ /dev/null
@@ -1,79 +0,0 @@
-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/09/Square/SquareGame.jack
-
-/**
- * Implements the Square Dance game.
- * This simple game allows the user to move a black square around
- * the screen, and change the square's size during the movement.
- * When the game starts, a square of 30 by 30 pixels is shown at the
- * top-left corner of the screen. The user controls the square as follows.
- * The 4 arrow keys are used to move the square up, down, left, and right.
- * The 'z' and 'x' keys are used, respectively, to decrement and increment
- * the square's size. The 'q' key is used to quit the game.
- */
-
-class SquareGame {
- field Square square; // the square of this game
- field int direction; // the square's current direction:
- // 0=none, 1=up, 2=down, 3=left, 4=right
-
- /** Constructs a new Square Game. */
- constructor SquareGame new() {
- // Creates a 30 by 30 pixels square and positions it at the top-left
- // of the screen.
- let square = Square.new(0, 0, 30);
- let direction = 0; // initial state is no movement
- return this;
- }
-
- /** Disposes this game. */
- method void dispose() {
- do square.dispose();
- do Memory.deAlloc(this);
- return;
- }
-
- /** Moves the square in the current direction. */
- method void moveSquare() {
- if (direction = 1) { do square.moveUp(); }
- if (direction = 2) { do square.moveDown(); }
- if (direction = 3) { do square.moveLeft(); }
- if (direction = 4) { do square.moveRight(); }
- do Sys.wait(5); // delays the next movement
- return;
- }
-
- /** Runs the game: handles the user's inputs and moves the square accordingly */
- method void run() {
- var char key; // the key currently pressed by the user
- var boolean exit;
- let exit = false;
-
- while (~exit) {
- // waits for a key to be pressed
- while (key = 0) {
- let key = Keyboard.keyPressed();
- do moveSquare();
- }
- if (key = 81) { let exit = true; } // q key
- if (key = 90) { do square.decSize(); } // z key
- if (key = 88) { do square.incSize(); } // x key
- if (key = 131) { let direction = 1; } // up arrow
- if (key = 133) { let direction = 2; } // down arrow
- if (key = 130) { let direction = 3; } // left arrow
- if (key = 132) { let direction = 4; } // right arrow
-
- // waits for the key to be released
- while (~(key = 0)) {
- let key = Keyboard.keyPressed();
- do moveSquare();
- }
- } // while
- return;
- }
-}
-
-
-
diff --git a/projects/09/Square/SquareGame.vm b/projects/09/Square/SquareGame.vm
deleted file mode 100644
index 8444dbc..0000000
--- a/projects/09/Square/SquareGame.vm
+++ /dev/null
@@ -1,179 +0,0 @@
-function SquareGame.new 0
-push constant 2
-call Memory.alloc 1
-pop pointer 0
-push constant 0
-push constant 0
-push constant 30
-call Square.new 3
-pop this 0
-push constant 0
-pop this 1
-push pointer 0
-return
-function SquareGame.dispose 0
-push argument 0
-pop pointer 0
-push this 0
-call Square.dispose 1
-pop temp 0
-push pointer 0
-call Memory.deAlloc 1
-pop temp 0
-push constant 0
-return
-function SquareGame.moveSquare 0
-push argument 0
-pop pointer 0
-push this 1
-push constant 1
-eq
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push this 0
-call Square.moveUp 1
-pop temp 0
-label IF_FALSE0
-push this 1
-push constant 2
-eq
-if-goto IF_TRUE1
-goto IF_FALSE1
-label IF_TRUE1
-push this 0
-call Square.moveDown 1
-pop temp 0
-label IF_FALSE1
-push this 1
-push constant 3
-eq
-if-goto IF_TRUE2
-goto IF_FALSE2
-label IF_TRUE2
-push this 0
-call Square.moveLeft 1
-pop temp 0
-label IF_FALSE2
-push this 1
-push constant 4
-eq
-if-goto IF_TRUE3
-goto IF_FALSE3
-label IF_TRUE3
-push this 0
-call Square.moveRight 1
-pop temp 0
-label IF_FALSE3
-push constant 5
-call Sys.wait 1
-pop temp 0
-push constant 0
-return
-function SquareGame.run 2
-push argument 0
-pop pointer 0
-push constant 0
-pop local 1
-label WHILE_EXP0
-push local 1
-not
-not
-if-goto WHILE_END0
-label WHILE_EXP1
-push local 0
-push constant 0
-eq
-not
-if-goto WHILE_END1
-call Keyboard.keyPressed 0
-pop local 0
-push pointer 0
-call SquareGame.moveSquare 1
-pop temp 0
-goto WHILE_EXP1
-label WHILE_END1
-push local 0
-push constant 81
-eq
-if-goto IF_TRUE0
-goto IF_FALSE0
-label IF_TRUE0
-push constant 0
-not
-pop local 1
-label IF_FALSE0
-push local 0
-push constant 90
-eq
-if-goto IF_TRUE1
-goto IF_FALSE1
-label IF_TRUE1
-push this 0
-call Square.decSize 1
-pop temp 0
-label IF_FALSE1
-push local 0
-push constant 88
-eq
-if-goto IF_TRUE2
-goto IF_FALSE2
-label IF_TRUE2
-push this 0
-call Square.incSize 1
-pop temp 0
-label IF_FALSE2
-push local 0
-push constant 131
-eq
-if-goto IF_TRUE3
-goto IF_FALSE3
-label IF_TRUE3
-push constant 1
-pop this 1
-label IF_FALSE3
-push local 0
-push constant 133
-eq
-if-goto IF_TRUE4
-goto IF_FALSE4
-label IF_TRUE4
-push constant 2
-pop this 1
-label IF_FALSE4
-push local 0
-push constant 130
-eq
-if-goto IF_TRUE5
-goto IF_FALSE5
-label IF_TRUE5
-push constant 3
-pop this 1
-label IF_FALSE5
-push local 0
-push constant 132
-eq
-if-goto IF_TRUE6
-goto IF_FALSE6
-label IF_TRUE6
-push constant 4
-pop this 1
-label IF_FALSE6
-label WHILE_EXP2
-push local 0
-push constant 0
-eq
-not
-not
-if-goto WHILE_END2
-call Keyboard.keyPressed 0
-pop local 0
-push pointer 0
-call SquareGame.moveSquare 1
-pop temp 0
-goto WHILE_EXP2
-label WHILE_END2
-goto WHILE_EXP0
-label WHILE_END0
-push constant 0
-return