diff options
author | Yuchen Pei <me@ypei.me> | 2018-01-20 15:41:49 +0100 |
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committer | Yuchen Pei <me@ypei.me> | 2018-01-20 15:41:49 +0100 |
commit | d3a0cc3a8ba6dfeb64d3faeffdeb6845b60e5840 (patch) | |
tree | d58df9ec2480e2a9ec6240f9c797f83d1a0b1056 /projects/10/ExpressionLessSquare/SquareGame.jack | |
parent | 3571f998b28fbc8d9250ba04c983935f10a16c15 (diff) |
rearranged the dir for github
- removed tools and pdfs
- rearranged the projects dirs
- added md files
- other minor changes
Diffstat (limited to 'projects/10/ExpressionLessSquare/SquareGame.jack')
-rw-r--r-- | projects/10/ExpressionLessSquare/SquareGame.jack | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/projects/10/ExpressionLessSquare/SquareGame.jack b/projects/10/ExpressionLessSquare/SquareGame.jack deleted file mode 100644 index 2866f0d..0000000 --- a/projects/10/ExpressionLessSquare/SquareGame.jack +++ /dev/null @@ -1,60 +0,0 @@ -// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/10/ExpressionLessSquare/SquareGame.jack
-
-/** Expressionless version of projects/10/Square/SquareGame.jack. */
-
-class SquareGame {
- field Square square;
- field int direction;
-
- constructor SquareGame new() {
- let square = square;
- let direction = direction;
- return square;
- }
-
- method void dispose() {
- do square.dispose();
- do Memory.deAlloc(square);
- return;
- }
-
- method void moveSquare() {
- if (direction) { do square.moveUp(); }
- if (direction) { do square.moveDown(); }
- if (direction) { do square.moveLeft(); }
- if (direction) { do square.moveRight(); }
- do Sys.wait(direction);
- return;
- }
-
- method void run() {
- var char key;
- var boolean exit;
-
- let exit = key;
- while (exit) {
- while (key) {
- let key = key;
- do moveSquare();
- }
-
- if (key) { let exit = exit; }
- if (key) { do square.decSize(); }
- if (key) { do square.incSize(); }
- if (key) { let direction = exit; }
- if (key) { let direction = key; }
- if (key) { let direction = square; }
- if (key) { let direction = direction; }
-
- while (key) {
- let key = key;
- do moveSquare();
- }
- }
- return;
- }
-}
-
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