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+// This file is part of www.nand2tetris.org
+// and the book "The Elements of Computing Systems"
+// by Nisan and Schocken, MIT Press.
+// File name: projects/12/Screen.jack
+
+/**
+ * A library of functions for displaying graphics on the screen.
+ * The Hack physical screen consists of 512 rows (indexed 0..511, top to bottom)
+ * of 256 pixels each (indexed 0..255, left to right). The top left pixel on
+ * the screen is indexed (0,0).
+ */
+class Screen {
+ static Array twoToThe;
+ static Array screen;
+ static boolean color;
+
+ /** Initializes the Screen. */
+ function void init() {
+ var int i, x;
+ let x = 1;
+ let i = 0;
+ let twoToThe = Array.new(16);
+ while (i < 16){
+ let twoToThe[i] = x;
+ let x = x + x;
+ let i = i + 1;
+ }
+ let screen = 16384;
+ let color = true;
+ return;
+ }
+
+ /** Erases the entire screen. */
+ function void clearScreen() {
+ var boolean c;
+ let c = color;
+ let color = false;
+ do Screen.drawRectangle(0, 0, 511, 255);
+ let color = c;
+ return;
+ }
+
+ /** Sets the current color, to be used for all subsequent drawXXX commands.
+ * Black is represented by true, white by false. */
+ function void setColor(boolean b) {
+ let color = b;
+ return;
+ }
+
+ /** Draws the (x,y) pixel, using the current color. */
+ function void drawPixel(int x, int y) {
+ var int addr, t;
+ if ((x < 0) | (y < 0) | (x > 511) | (y > 255)) {
+ //String.println("drawPixel: coordinates out of range!");
+ //Sys.error(2);
+ return;
+ }
+ let t = x / 16;
+ let addr = 32 * y + t;
+ if (color) {
+ let screen[addr] = screen[addr] | twoToThe[x - (t * 16)];
+ } else {
+ let screen[addr] = screen[addr] & (- (twoToThe[x - (t * 16)] + 1));
+ }
+ return;
+ }
+
+ /** Draws a line from pixel (x1,y1) to pixel (x2,y2), using the current color. */
+ function void drawLine(int x1, int y1, int x2, int y2) {
+ var int dx, dy, x, y, a, b, diff;
+ let x = x1;
+ let y = y1;
+ do Screen.drawPixel(x, y);
+ if (x1 = x2) {
+ if (y1 = y2) {
+ return;
+ } else {
+ let diff = 1;
+ }
+ } else {
+ if (y1 = y2) {
+ let diff = -1;
+ } else {
+ let diff = 0;
+ }
+ }
+ let dx = x2 - x1;
+ let dy = y2 - y1;
+ let a = Math.sign(dx);
+ let b = Math.sign(dy);
+ let dx = Math.abs(dx);
+ let dy = Math.abs(dy);
+ while (~((x = x2) & (y = y2))) {
+ if (diff < 0){
+ let x = x + a;
+ let diff = diff + dy;
+ } else {
+ let y = y + b;
+ let diff = diff - dx;
+ }
+ do Screen.drawPixel(x, y);
+ }
+ return;
+ }
+
+ /** Draws a filled rectangle whose top left corner is (x1, y1)
+ * and bottom right corner is (x2,y2), using the current color. */
+ function void drawRectangle(int x1, int y1, int x2, int y2) {
+ var int x;
+ if ((x1 > x2) | (y1 > y2)) {
+ return;
+ }
+ let x = x1;
+ while (~(x > x2)) {
+ do Screen.drawLine(x, y1, x, y2);
+ let x = x + 1;
+ }
+ return;
+ }
+
+ /** Draws a filled circle of radius r<=181 around (x,y), using the current color. */
+ function void drawCircle(int x, int y, int r) {
+ var int dx, dy, r2;
+ if (r > 181) {
+ do String.println("drawCircle: radius too big!");
+ do Sys.error(2);
+ return;
+ }
+ let dy = -r;
+ let r2 = r * r;
+ while (~(dy > r)) {
+ let dx = Math.sqrt(r2 - (dy * dy));
+ do Screen.drawLine(x - dx, y + dy, x + dx, y + dy);
+ let dy = dy + 1;
+ }
+ return;
+ }
+}