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* refactored KYuchen Pei2018-01-181-9/+3
| | | | - no more heap waste.
* refactored KYuchen Pei2018-01-181-111/+139
| | | | | - added title, win, and lose frames - reduced heap usage
* finished random number generatorYuchen Pei2018-01-091-19/+35
| | | | | | - used the simple method here: https://www.coursera.org/learn/nand2tetris2/discussions/weeks/3/threads/LiyUrABwEee0IhLPmsG3Vg/replies/1MWytACWEeeMVQ6gf1FxsA - game crashes around turn 192. will investigate that after learning about the compiler
* project 9 checkpointYuchen Pei2018-01-081-2/+18
| | | | | | - the game works properly after dumbing down the random number generator. generator.
* project 9 checkpointYuchen Pei2018-01-081-47/+83
| | | | | | | - no more compiler error - but still some bugs: - tiles get stuck - segment error (possibly due to deep copy?)
* checkpoint finished first draft of Board.jackYuchen Pei2018-01-081-0/+237