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/**
- K: a 2048 clone written in Jack language
- Coursework for Nand2Tetris (http://nand2tetris.org/)
- Author: Yuchen Pei (me@ypei.me)
- This file: the game I/O for the K game
*/
class KGame{
field Board board;
constructor KGame new() {
let board = Board.new();
do board.draw();
return this;
}
method void dispose() {
do board.dispose();
do Memory.deAlloc(this);
return;
}
method void run() {
var int key, key1, st;
var boolean exit;
let exit = false;
while (~exit) {
let st = board.getStatus();
let key = 0;
while (key = 0) {
let key = Keyboard.keyPressed();
}
let key1 = key;
while (~(key1 = 0)) {
let key1 = Keyboard.keyPressed();
}
if (key = 81) {
let exit = true;
} else { if ((st = 0)) {
do Screen.clearScreen();
do board.setStatus(1);
do board.draw();
} else { if ((st = 2) | (st = 3)) {
do Screen.clearScreen();
do board.setStatus(0);
do board.draw();
do board.initBoard();
} else { if (key = 82) { // r for restart
do Screen.clearScreen();
do board.initBoard();
do board.draw();
} else { if ((key > 129) & (key < 134)) {
do Screen.clearScreen();
do board.next(key - 130);
do board.draw();
do Sys.wait(300);
do Screen.clearScreen();
do board.addTile();
do board.draw();
}}}}}
}
return;
}
}
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