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function Screen.init 2
push constant 1
pop local 1
push constant 0
pop local 0
push constant 16
call Array.new 1
pop static 0
label WHILE_EXP0
push local 0
push constant 16
lt
not
if-goto WHILE_END0
push local 0
push static 0
add
push local 1
pop temp 0
pop pointer 1
push temp 0
pop that 0
push local 1
push local 1
add
pop local 1
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP0
label WHILE_END0
push constant 16384
pop static 1
push constant 0
not
pop static 2
push constant 0
return
function Screen.clearScreen 1
push static 2
pop local 0
push constant 0
pop static 2
push constant 0
push constant 0
push constant 511
push constant 255
call Screen.drawRectangle 4
pop temp 0
push local 0
pop static 2
push constant 0
return
function Screen.setColor 0
push argument 0
pop static 2
push constant 0
return
function Screen.drawPixel 2
push argument 0
push constant 0
lt
push argument 1
push constant 0
lt
or
push argument 0
push constant 511
gt
or
push argument 1
push constant 255
gt
or
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push constant 0
return
label IF_FALSE0
push argument 0
push constant 16
call Math.divide 2
pop local 1
push constant 32
push argument 1
call Math.multiply 2
push local 1
add
pop local 0
push static 2
if-goto IF_TRUE1
goto IF_FALSE1
label IF_TRUE1
push local 0
push static 1
add
push local 0
push static 1
add
pop pointer 1
push that 0
push argument 0
push local 1
push constant 16
call Math.multiply 2
sub
push static 0
add
pop pointer 1
push that 0
or
pop temp 0
pop pointer 1
push temp 0
pop that 0
goto IF_END1
label IF_FALSE1
push local 0
push static 1
add
push local 0
push static 1
add
pop pointer 1
push that 0
push argument 0
push local 1
push constant 16
call Math.multiply 2
sub
push static 0
add
pop pointer 1
push that 0
push constant 1
add
neg
and
pop temp 0
pop pointer 1
push temp 0
pop that 0
label IF_END1
push constant 0
return
function Screen.drawLine 7
push argument 0
pop local 2
push argument 1
pop local 3
push local 2
push local 3
call Screen.drawPixel 2
pop temp 0
push argument 0
push argument 2
eq
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push argument 1
push argument 3
eq
if-goto IF_TRUE1
goto IF_FALSE1
label IF_TRUE1
push constant 0
return
goto IF_END1
label IF_FALSE1
push constant 1
pop local 6
label IF_END1
goto IF_END0
label IF_FALSE0
push argument 1
push argument 3
eq
if-goto IF_TRUE2
goto IF_FALSE2
label IF_TRUE2
push constant 1
neg
pop local 6
goto IF_END2
label IF_FALSE2
push constant 0
pop local 6
label IF_END2
label IF_END0
push argument 2
push argument 0
sub
pop local 0
push argument 3
push argument 1
sub
pop local 1
push local 0
call Math.sign 1
pop local 4
push local 1
call Math.sign 1
pop local 5
push local 0
call Math.abs 1
pop local 0
push local 1
call Math.abs 1
pop local 1
label WHILE_EXP0
push local 2
push argument 2
eq
push local 3
push argument 3
eq
and
not
not
if-goto WHILE_END0
push local 6
push constant 0
lt
if-goto IF_TRUE3
goto IF_FALSE3
label IF_TRUE3
push local 2
push local 4
add
pop local 2
push local 6
push local 1
add
pop local 6
goto IF_END3
label IF_FALSE3
push local 3
push local 5
add
pop local 3
push local 6
push local 0
sub
pop local 6
label IF_END3
push local 2
push local 3
call Screen.drawPixel 2
pop temp 0
goto WHILE_EXP0
label WHILE_END0
push constant 0
return
function Screen.drawRectangle 1
push argument 0
push argument 2
gt
push argument 1
push argument 3
gt
or
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push constant 0
return
label IF_FALSE0
push argument 0
pop local 0
label WHILE_EXP0
push local 0
push argument 2
gt
not
not
if-goto WHILE_END0
push local 0
push argument 1
push local 0
push argument 3
call Screen.drawLine 4
pop temp 0
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP0
label WHILE_END0
push constant 0
return
function Screen.drawCircle 3
push argument 2
push constant 181
gt
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push constant 27
call String.new 1
push constant 100
call String.appendChar 2
push constant 114
call String.appendChar 2
push constant 97
call String.appendChar 2
push constant 119
call String.appendChar 2
push constant 67
call String.appendChar 2
push constant 105
call String.appendChar 2
push constant 114
call String.appendChar 2
push constant 99
call String.appendChar 2
push constant 108
call String.appendChar 2
push constant 101
call String.appendChar 2
push constant 58
call String.appendChar 2
push constant 32
call String.appendChar 2
push constant 114
call String.appendChar 2
push constant 97
call String.appendChar 2
push constant 100
call String.appendChar 2
push constant 105
call String.appendChar 2
push constant 117
call String.appendChar 2
push constant 115
call String.appendChar 2
push constant 32
call String.appendChar 2
push constant 116
call String.appendChar 2
push constant 111
call String.appendChar 2
push constant 111
call String.appendChar 2
push constant 32
call String.appendChar 2
push constant 98
call String.appendChar 2
push constant 105
call String.appendChar 2
push constant 103
call String.appendChar 2
push constant 33
call String.appendChar 2
call String.println 1
pop temp 0
push constant 2
call Sys.error 1
pop temp 0
push constant 0
return
label IF_FALSE0
push argument 2
neg
pop local 1
push argument 2
push argument 2
call Math.multiply 2
pop local 2
label WHILE_EXP0
push local 1
push argument 2
gt
not
not
if-goto WHILE_END0
push local 2
push local 1
push local 1
call Math.multiply 2
sub
call Math.sqrt 1
pop local 0
push argument 0
push local 0
sub
push argument 1
push local 1
add
push argument 0
push local 0
add
push argument 1
push local 1
add
call Screen.drawLine 4
pop temp 0
push local 1
push constant 1
add
pop local 1
goto WHILE_EXP0
label WHILE_END0
push constant 0
return