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diff --git a/site-from-md/posts/2015-04-02-juggling-skill-tree.html b/site-from-md/posts/2015-04-02-juggling-skill-tree.html deleted file mode 100644 index 273709e..0000000 --- a/site-from-md/posts/2015-04-02-juggling-skill-tree.html +++ /dev/null @@ -1,52 +0,0 @@ -<!doctype html> -<html lang="en"> - <head> - <meta charset="utf-8"> - <title>jst</title> - <link rel="stylesheet" href="../assets/css/default.css" /> - <script src="https://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML" type="text/javascript"></script> - <script src="../assets/js/analytics.js" type="text/javascript"></script> - </head> - <body> - <header> - <span class="logo"> - <a href="../blog.html">Yuchen's Blog</a> - </span> - <nav> - <a href="../index.html">About</a><a href="../postlist.html">All posts</a><a href="../blog-feed.xml">Feed</a> - </nav> - </header> - - <div class="main"> - <div class="bodyitem"> - <h2> jst </h2> - <p>Posted on 2015-04-02</p> - <!DOCTYPE html> -<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> -<head> - <meta charset="utf-8" /> - <meta name="generator" content="pandoc" /> - <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> - <title>Untitled</title> - <style> - code{white-space: pre-wrap;} - span.smallcaps{font-variant: small-caps;} - span.underline{text-decoration: underline;} - div.column{display: inline-block; vertical-align: top; width: 50%;} - </style> - <!--[if lt IE 9]> - <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> - <![endif]--> -</head> -<body> -<p>jst = juggling skill tree</p> -<p>If you have ever played a computer role playing game, you may have noticed the protagonist sometimes has a skill “tree” (most of the time it is actually a directed acyclic graph), where certain skills leads to others. For example, <a href="http://hydra-media.cursecdn.com/diablo.gamepedia.com/3/37/Sorceress_Skill_Trees_%28Diablo_II%29.png?version=b74b3d4097ef7ad4e26ebee0dcf33d01">here</a> is the skill tree of sorceress in <a href="https://en.wikipedia.org/wiki/Diablo_II">Diablo II</a>.</p> -<p>Now suppose our hero embarks on a quest for learning all the possible juggling patterns. Everyone would agree she should start with cascade, the simplest nontrivial 3-ball pattern, but what afterwards? A few other accessible patterns for beginners are juggler’s tennis, two in one and even reverse cascade, but what to learn after that? The encyclopeadic <a href="http://libraryofjuggling.com/">Library of Juggling</a> serves as a good guide, as it records more than 160 patterns, some of which very aesthetically appealing. On this website almost all the patterns have a “prerequisite” section, indicating what one should learn beforehand. I have therefore written a script using <a href="http://python.org">Python</a>, <a href="http://www.crummy.com/software/BeautifulSoup/">BeautifulSoup</a> and <a href="http://pygraphviz.github.io/">pygraphviz</a> to generate a jst (graded by difficulties, which is the leftmost column) from the Library of Juggling (click the image for the full size):</p> -<p><a href="../assets/resources/juggling.png"><img src="../assets/resources/juggling.png" alt="The juggling skill tree" style="width:38em" /></a></p> -</body> -</html> - - </div> - </div> - </body> -</html> |