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author | simonmar <unknown> | 2005-02-02 16:23:04 +0000 |
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committer | simonmar <unknown> | 2005-02-02 16:23:04 +0000 |
commit | d8450a233a8e9e0fabcd34e9daf53c82db4dd3bd (patch) | |
tree | 4d05856cf7d2181061b6deb5931a34756dec57c4 /src/BlockTable.hs | |
parent | a8c82f239a7fa8940abb35c32b82b4ebec9f6761 (diff) |
[haddock @ 2005-02-02 16:23:00 by simonmar]
Revamp the linking strategy in Haddock.
Now name resolution is done in two phases:
- first resolve everything to original names, like a Haskell compiler
would.
- then, figure out the "home" location for every entity, and point
all the links to there. The home location is the lowest non-hidden
module in the import hierarchy that documents the entity. If there
are multiple candidates, one is chosen at random.
Also:
- Haddock should not generate any HTML with dangling links any more.
Unlinked references are just rendered as plain text.
- Error reporting is better: if we can't find a link destination for
an entity reference, we now emit a warning.
Diffstat (limited to 'src/BlockTable.hs')
0 files changed, 0 insertions, 0 deletions