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authorYuchen Pei <me@ypei.me>2018-01-20 15:41:49 +0100
committerYuchen Pei <me@ypei.me>2018-01-20 15:41:49 +0100
commitd3a0cc3a8ba6dfeb64d3faeffdeb6845b60e5840 (patch)
treed58df9ec2480e2a9ec6240f9c797f83d1a0b1056 /projects/02/ALU.hdl
parent3571f998b28fbc8d9250ba04c983935f10a16c15 (diff)
rearranged the dir for github
- removed tools and pdfs - rearranged the projects dirs - added md files - other minor changes
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-// This file is part of www.nand2tetris.org
-// and the book "The Elements of Computing Systems"
-// by Nisan and Schocken, MIT Press.
-// File name: projects/02/ALU.hdl
-
-/**
- * The ALU (Arithmetic Logic Unit).
- * Computes one of the following functions:
- * x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,
- * x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,
- * according to 6 input bits denoted zx,nx,zy,ny,f,no.
- * In addition, the ALU computes two 1-bit outputs:
- * if the ALU output == 0, zr is set to 1; otherwise zr is set to 0;
- * if the ALU output < 0, ng is set to 1; otherwise ng is set to 0.
- */
-
-// Implementation: the ALU logic manipulates the x and y inputs
-// and operates on the resulting values, as follows:
-// if (zx == 1) set x = 0 // 16-bit constant
-// if (nx == 1) set x = !x // bitwise not
-// if (zy == 1) set y = 0 // 16-bit constant
-// if (ny == 1) set y = !y // bitwise not
-// if (f == 1) set out = x + y // integer 2's complement addition
-// if (f == 0) set out = x & y // bitwise and
-// if (no == 1) set out = !out // bitwise not
-// if (out == 0) set zr = 1
-// if (out < 0) set ng = 1
-
-CHIP ALU {
- IN
- x[16], y[16], // 16-bit inputs
- zx, // zero the x input?
- nx, // negate the x input?
- zy, // zero the y input?
- ny, // negate the y input?
- f, // compute out = x + y (if 1) or x & y (if 0)
- no; // negate the out output?
-
- OUT
- out[16], // 16-bit output
- zr, // 1 if (out == 0), 0 otherwise
- ng; // 1 if (out < 0), 0 otherwise
-
- PARTS:
- // Put you code here:
- Mux16 (a=x, b[0..15]=false, sel=zx, out=x1);
- Not16 (in=x1, out=notx1);
- Mux16 (a=x1, b=notx1, sel=nx, out=x2);
- Mux16 (a=y, b[0..15]=false, sel=zy, out=y1);
- Not16 (in=y1, out=noty1);
- Mux16 (a=y1, b=noty1, sel=ny, out=y2);
- Add16 (a=x2, b=y2, out=x2py2);
- And16 (a=x2, b=y2, out=x2ay2);
- Mux16 (a=x2ay2, b=x2py2, sel=f, out=xy);
- Not16 (in=xy, out=notxy);
- Mux16 (a=xy, b=notxy, sel=no, out=out, out[0..7]=out1, out[8..15]=out2, out[15]=msbout);
- Or8Way (in=out1, out=z1);
- Or8Way (in=out1, out=z2); //some potential pitfall w.r.t. subbusing see https://www.coursera.org/learn/build-a-computer/discussions/weeks/2/threads/9VYr3LzkEeeK2BJ0oEsgKA
- Or (a=z1, b=z2, out=z);
- Not (in=z, out=zr);
- And (a=msbout, b=true, out=ng);
-}